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A jam submission

Waiting 4 OrdersView game page

Very Difficult Grid Based Moving Game.
Submitted by TheRulerMeasure (@TheRulerMeasure) — 4 hours, 54 minutes before the deadline
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Waiting 4 Orders's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Theme(s)#93.6153.615
Overall#183.0773.077
Game Mechanics#203.0773.077
Design#382.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

After following the tutorial I thought the introduction of the time/tetris element was really neat. A great entry - thank you so much for participating!

Submitted

A very cool puzzle! I think it fit the theme perfectly and was very well executed. Great job! :)

Submitted

I had fun playing this. Happy I was able to figure out the game without playing the tutorial (which is good imo). Good job with binding space to pause and unpause to give time to plan, and charming art style.

Submitted

Fun game, great use of the theme. I really liked the tetris-like order-giving, though it was a bit frustrating at times when the RNG gave a bunch of the same order in a row.

Submitted

fun and stressful, you have to think quickly about this one haha, good game feel and very creative use of the theme my friend.

Submitted

I really liked the interpretation of the theme! im not very good at time based games but I found it fun to try!

Submitted

The idea of commanding an army with orders is a unique idea. The tetris-like decision box was a cool feature which forces you to think fast and the graphics are simple but clear.

Submitted

Cool game! The fact that you had limited time to make the decision of where to put the order stressed me out, but did make it engaging. I think if there was  a grace period in the beginning to let you get a sense of the level before the orders started dropping that would help out.

I also struggled to tell which direction they were going to turn in, so maybe having clearer symbols for that would help.

But very cool entry!

Submitted

Nice concept :) The fact that you had limited time for each order really stressed me out 😅

I agree with pixelberk, that the turn orders should each only have one arrow, or maybe a circle with a single arrow on it to indicate clockwise or counter-clockwise. I have trouble distinguishing between left and right already, so this made it pretty hard sometimes.

The scene transitions are also pretty nice <3

If you can, we'd really appreciate if you gave out game a try as well :)

Submitted

Very nice puzzle mechanic. Even if the tiles didn't fall down by themselves and the player had infinite time to make the move, it would have been an interesting game. I think the turn icons look too similar to each other. It'd be better if they both had only one arrow, would make it way more readable.