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A jam submission

A Happy RevolutionView game page

This game is about moving around in a dungeon, solving puzzles, talking to NPCs and in the end defeating the tyrant.
Submitted by joapet99 — 22 hours, 46 minutes before the deadline
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A Happy Revolution's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#253.4353.786
Originality#343.6954.071
Fun#403.0473.357
Theme#553.1113.429
Overall#552.8093.095
Audio#631.4261.571
Graphics#662.1392.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.1 stable

Source
https://gitlab.com/joakim1999/godot-wild-jam-22

Game Description
This game is about moving around in a dungeon, solving puzzles, talking to NPCs and in the end defeating the tyrant.

Discord Username
joapet99

Participation Level (GWJ)
First time

Jam Time
Second time

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Comments

Developer (2 edits) (+1)

For the ones that are confused about what to do on the first level. Maybe this can help.

So every level is about getting a single block to a target position where the directional blocks will crash into eachother which will destroy them. If all directional blocks that blocks your path are destroyed the exit will be free. Every room has the same target position for the block (aside from being rotated and flipped) The way to get the block there varies.

You can't waste any moves or else you won't get the block there in time. Now just move around to wait for the directional blocks to destroy eachother



Submitted

That makes sense!

However, when I play (on the Linux build) I don't have 3 blocks there, only 2 (and actually, my memory from last time was that I had only 1 block, but I could be remembering wrong):


Maybe it's a difference between the Windows and Linux builds?

Developer

Haha. It's random you know. So you never know what the first puzzle will be. It should be different every time you start the game. The concept is the same.

Submitted

Oh, interesting. How do you know they are all solveable? Does it generate them in reverse? I must be REALLY terrible at puzzle games because I just don't see the solution to either of the versions of this level that I've seen... :-(

Developer

Actually it simply chooses them from a list of rooms that I have already created. You will be taken through all the rooms, but they will be placed differently.

Submitted

Ok, I restarted the game 4 times until it gave me a 1st puzzle I could solve. :-) Interestingly, it was the water first this time, instead of always fire on my previous restarts. But then I couldn't work out a solution on the 2nd puzzle. I think the verdict is that I'm just terrible at puzzle games...

Submitted

This looks really cool, and I really like the simulation with the elements that plays out. However, I wasn't able to figure out the first puzzle in the fire room. I'd love to see a video play through of game if anyone has the time? Based on the other comments, I guess I'm missing something simple, but there seems to be only one block I have an effect on in that first puzzle and I already tried everything I can think of to do with it...

Developer

I made a comment where I try to explain what to do now. Hope it helps

Submitted

Fun game, honestly I couldn't figure out the first puzzle, maybe if I committed more time, but I really enjoyed the narrators comments and positivity.

Developer

I made a comment where I try to explain what to do now. Hope it helps

Submitted (2 edits)

Classical game logic and brain-challenging! Fun! Reminds me of  "Chip's Challenge" - Microsoft Entertainment Pack for Windows 95. Long gone my childhood :(

Submitted

Cool idea :) I liked the flavour text you added with the NPCs :) It was mostly a smooth ride determining what had to be done and where.

Submitted

super fun and cool tbh :D

Submitted

really cool, love the idea of a cellular automata puzzle game. The puzzles could get a little be repetitive but the dialogue was absolutely phenominal. Nothing can beat someone telling me "I think you look ugly as hell"

Submitted

Cool game, I enjoyed the opening dialog. I was a bit confused about what to do a lot of the time though.

Submitted

Cool and, most importantly, happy little game. Though I'm terrible in games like this, I really enjoyed the funny dialogue.