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A jam submission

ProtoG_04: TankView game page

Godot Wild Jam #22
Submitted by Doubtful Penguin (@DoubtfulPenguin) — 6 hours, 40 minutes before the deadline

Play game

ProtoG_04: Tank's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#542.8523.143
Fun#582.4632.714
Graphics#662.1392.357
Originality#682.0092.214
Overall#691.9882.190
Theme#711.4911.643
Audio#720.9721.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2

Source
No

Game Description
A Top down shooter, procedural generated

Discord Username
Doubtful Penguin

Participation Level (GWJ)
First time

Jam Time
This is the third one

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Comments

Submitted(+1)

Fun! The way the controls felt and the enemies behaved, it kind of felt like "Galaga in a Dungeon" :-)

BTW, did you use the kidscancode tutorial for generating the procedural dungeon? The moment in the beginning with the green boxes and yellow lines looks like the method used there. That's a great tutorial! :-)

Developer

Thanks! Yeah the procedural generated dungeon was learned form kidscancode

Submitted(+1)

this was a pretty nice twin stick shooter, I just wish there was a little more feedback with all the damage and variety in the enemies. 

Developer

Yeah, probably should add some screen shake when taking damage or exploding player or both haha. Thanks for the feedback. 

Submitted(+1)

I was really entranced by the visual map generation when you die :D

Also cool programmer art, all in all really enjoyed this one.

Developer(+1)

Thanks for playing XD

Submitted(+1)

The prozendural generation provides for variety and a nice death screen.

Sometimes the enemy projectiles get lost through the ground textures.


Good work.

Developer

Yeah, the color  choice of the enemy bullet is bad, cause it to be difficult to differentiate from the floor. Thanks for the feedback.

Submitted(+1)

Those green lines looked cool when you die. Having each scenario be different after you die was a nice touch.

The bullets sometimes came from enemies that were not present. Sometimes made it hard to go through a corridor due to the amount of bullets coming at you.

Developer

That's some spooky bullet lol, thanks for the feedback.

Submitted(+1)

A good demonstration of procedural generated battlefield!

Developer

Thanks ^.^

Submitted (1 edit) (+1)

Nice game, the procedural generation is cool. I felt like I was always getting killed from off screen though. I'm also uncertain how the theme fits into it.

Developer(+1)

Thanks!

Originally, 

1. I wanted the player to die at least once

2.  So their ghost would appear that the player can interact with like an NPC 

3. NPC will tell the player that the ghost failed to defeat the boss and then give the player an upgrade so player could clear the game easier

4. Hence, revolution?  

Yeah the getting killed off screen was because the color of the enemy bullet is too close to the floor or wall color, maybe that's why you didn't see the bullet coming 

Submitted(+1)

A little unforgiving, but a good start to a nice top down shooter :)

Developer(+1)

Haha, cause originally I wanted the player to die at least once to trigger something, well the something didn't made it in, in the end tho, getting a little bit too greedy with the scope XP