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Mariana's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 4.286 | 4.286 |
Graphics | #34 | 3.286 | 3.286 |
Accessibility | #35 | 2.929 | 2.929 |
Fun | #37 | 2.929 | 2.929 |
Originality | #41 | 3.286 | 3.286 |
Overall | #46 | 3.061 | 3.061 |
Controls | #57 | 2.643 | 2.643 |
Audio | #70 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Sound with mouth and pun
Game Description
An underwater adventure in a submarine, you controle the sub and the pilot
How does your game tie into the theme?
Its totally underwater and the events take place in the Mariana trench
Source(s)
https://github.com/jakjoud/mariana
Discord Username
jakjoud
Participation Level (GWJ Only)
1
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Comments
And you even had the time to make a boss fight, great! I just wish there were some sound effects and music : this would add a lot of juice to the game
Thank you for playing, as a matter of fact I was a late joiner so I didn't have the time to polish the game
Nice game, like how you're able to take control of the submarine and player, you made great use of the mechanism, great job!
Thanks !
The amount of enemy types was a very pleasant surprise. I love the decision of making the diver and the submarine different parts too, it makes the gameplay feel more diveresd and sense of vulnerability. The game would benefit from more polish and the hitboxes feel a bit janky to me.
Thanks for playing and for the feedback
Great job on the different enemy types! The graphics are amazing and I found the main mechanic of leaving the submarine and entering it (with some areas requiring one state or the other to be able to get through) a very interesting and unique idea with a lot of potential! I did notice a lack of music/ambient noise though, which if present would have added a lot to the atmosphere.
Overall amazing work! Keep it up :)
Thanks for the feedback
This game has a couple of really cool moments in it. So, the game starts by making those little green enemies pretty easy to deal with--you can just shoot them with your submarine. The first cool moment is when one of them spawns in right as you collect the keycard. You're vulnerable, and you need to get the keycard, but all of a sudden you are in real danger as there's an enemy following you that you can't shoot.
The second cool moment is when there are two of the enemy-spawning-spirals right next to each other, and no real space to back up and shoot the enemies. This is pretty neat, because earlier I had learned to deal with those spirals by backing up and shooting the enemies until they were all gone. But in that part of the level, this isn't really possible, and so I have to decide to just run, instead. This is made even better by the additional spirals that line the tunnel--now I really have to commit to running.
The third cool moment combines the first two--now I have to get another keycard while running from all these enemies. I think I did end up dying here, maybe? I'm not quite sure, as my diver-health bar just seemed to fill up a bunch without any real death indication and then I just won the level.
Either way, these are some really nice moments told through pure level design, and I just love level design like that. Really good stuff.
I have a couple nitpicks with other parts of the game--for example, the audio seems pretty minimal and hard to hear (it's possible my volume is too low or something?) and there are a number of graphical glitches... but I did really enjoy those aspects of the level design. Good job!
Thanks for your feed back
and thank you for playing
I loved the atmosphere, the use of lighting, and especially the way that background reacted. Was it a parallax layer?
Loved the boss at the end, heaps of fun overall!
There is a parallax layer plus a shader to create liquid like motion. I've made the project open source if you are interested in how it was made
This was a great game with nice graphics, animation and overall atmosphere. A couple of things that I thought could have really made it an 11/10. 1) Sound effects. I know that there was a wildcard in play but the shooting SFX didn't gel with the rest of the game. 2) Shooting and death effects were a bit simplistic when compared to the animation. Despite this the game still captivated me enough to play till the end. Well done!
Thanks for playing and for your feed back
Much appreciated