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A jam submission

Beverage Break BabylonView game page

A minimalist city building game in ancient Babylon
Submitted by Matt Kimball (@KimballCode) — 4 hours, 54 minutes before the deadline
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Beverage Break Babylon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#63.9194.000
Controls#103.5933.667
Overall#123.4993.571
Graphics#133.8383.917
Theme#164.0014.083
Accessibility#163.0213.083
Originality#173.4293.500
Audio#332.6942.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.2

Wildcards Used
n/a

Game Description
A minimalist city building game in ancient Babylon

How does your game tie into the theme?
The setting is "ancient" Babylon

Source
n/a

Discord Username
n/a

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

As a fan of "Age of Empires" and "The Settlers" I really enjoyed your game. It was intuitive, has a pleasant game time and everything feels consistent, like music, graphic and sounds :)

Submitted(+1)

It took a few attempts to get to grips with the mechanics and how everything worked - a tutorial definitely would have helped in that regard.  The game itself is well designed and even with a small map it feels like there's a lot of variety in how you could go about it.  I also experienced some audio issues (some sounds only came out of one side of headphones/speakers for me) but I still really enjoyed the time I spent playing it!

Submitted(+1)

At first it is a bit tricky to understand what needs to be placed where but once you get used to it it's pretty fun! The audio was very laggy for me but otherwise nice game!

Submitted(+1)

Woo - 27 Points!

First time around I was a bit confused and wasted lots of time not knowing to click on the generated resources to collect them. Then I got the idea and played again and really enjoyed it

Submitted(+1)

Really fun resource-management / city building game!  I could definitely see this as a published mobile game.  The art style and pixel art are very good at conveying what each structure does.  I appreciate the constraints you put on building structures, which makes optimizing the organization of the city (especially roads early-on) really key.

On my first run, I overlooked the tooltips, so I got confused on why I couldn't place certain late-game structures and not others.  But after looking at the tooltips, everything was self-explanatory.  

Overall, this game seems super polished to me, and I had a lot of fun with it (I played through it at least 5 times)!  Great work!

Submitted(+1)

The game would benefit a lot from a tutorial or the like to get introduced to the mechanics, since there are a few and you don't have room to experiment and find out. Otherwise, it looks good, sounds good and plays good: well done!

Developer(+1)

Yeah, I think a tutorial would help a lot, too. I wanted to do one, but didn’t have time to do it before the end of the jam.

Submitted(+1)

Cool game.  Took me a couple of tries to figure it out.  It would be nice if there was some sort of pause mode so that you could get enough time to read the building descriptions.  Liked the music.

Submitted(+1)

Cool pixel city building game, one thing I wish I could've done is delete buildings to re organize my little town also I found that the music was only going through the left channel on my headphones.

Overall I loved the art style and thought it was a really cool take on the theme great job!