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A jam submission

Blood RequiredView game page

Face a tormented soul using your own blood as sacrifice!
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Blood Required's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#14.2864.286
Fun#64.0004.000
Audio#73.7143.714
Overall#83.7453.745
Accessibility#163.2143.214
Graphics#183.9293.929
Theme#213.6433.643
Originality#253.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0 beta3

Wildcards Used
N/A

Game Description
Face a tormented soul using your own blood as sacrifice!

How does your game tie into the theme?
You must perform small rituals to cast spells to damage the boss.

Source(s)
N/A

Discord Username
Nelnel#0175

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

This a really fun and well polished game and I found it really fun to play. The ghost AI is really easy to understand but is surprisingly challenging to fight against. I would've loved to see more levels for this game!

Submitted(+1)

Cute little game, I definitely want more! 

I would suggest that when drawing blood you allow the player to move but slower as once the ghost starts blasting it's hard. Additionally I would make the projectile a bit faster and bigger to ease the difficulty a bit, I struggled with that.

Overall very nice!

Submitted (1 edit) (+1)

short and sweet! 

pretty nice!

Submitted (1 edit) (+1)

I had fun! Love the concept and graphics 

Submitted

I think it would be more enjoyable if you could move while aiming, the presentation is great.

Submitted (2 edits) (+1)

Very cool! I like it

Submitted(+1)

Very tough game that rewards patience. good stuff

Submitted(+1)

It's so cute! Simple but fun and challenging gameplay. I liked the well polished details of the game, such as the tutorial, character controlling, and the boss! Well done!

Submitted(+1)

whew! Games tough but I got him!

Very fun little game. I appreciated so much the little things like how the slowing down of movement while taking the potion makes you have to choose between safety of being able to dodge or replenishing your ever diminishing resource. And it takes many missed shots before figuring out the boss's pathing patterns to get some shots you can count on.