Top notch polish - menu animations and interface are excellent, and it feels like a full game. Music was a good choice but got repetitive, and I would've loved to see a switch-up in both the music and some visual assets as the game progressed. Overall, I enjoyed the mechanics but the skill/timing-based elements in the last few levels didn't mesh well with a puzzle game in my opinion.
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sklite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 4.150 | 4.150 |
Overall | #4 | 3.843 | 3.843 |
Originality | #4 | 4.050 | 4.050 |
Graphics | #6 | 4.300 | 4.300 |
Controls | #9 | 3.950 | 3.950 |
Audio | #10 | 3.650 | 3.650 |
Accessibility | #17 | 3.200 | 3.200 |
Theme | #23 | 3.600 | 3.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
N/A
Game Description
A puzzle game about connecting ropes to light up a series of skulls
How does your game tie into the theme?
The objective of each level is to complete the ritual by lighting up all the skulls
Source(s)
N/A
Discord Username
aerosol_man
Participation Level (GWJ Only)
2
Comments
It's really polished, it has a cool style and it's an original puzzle game! Good job!
This was a fantastic submission, only let down by the lack of explaining the mechanics. The sound, art, controls and originality were awesome! And once someone in the comments helped me and my partner understand you can connect one rope to 1 connector it made the game much easier and a hell of a lot more fun.
I think for me this is one of the strongest in the jam and would love to see this as a mobile game and advanced further as I could imagine some fantastic opptunity for new interesting mechanics, will follow to see if you do update it!
very interesting puzzle game, the amount of content was impressive! made it to level 14, but as was mentionned in a previous comment, i also found the added moving-mechanic that requires skill / timing to be a little too different from what i had built up to that point, and after missing a few attempts, gave up. but i still had fun with for a while, and some levels required some good thinking! congrats!
Excellent puzzle game - great introduction of mechanics. The only thing missing is some communication that you can connect ropes to their starting pin (simply, a level with only one pin would so it.)
Looking forward to your future stuff!
The music, the art style, the idea, the execution - everything is perfect for me. I want MORE!
I got stuck at level 5, but I really enjoyed everything about the game, great stuff! Did you make the music too? It's really good although minimalistic, I'm still humming it
Really fun game! I enjoyed it. I really dig the simplicity!
On one note though, it did feel like some things were unexplained but that may just be me :p
Really neat graphics and overall presentation! Wasn't quite sure on how level 3 was supposed to be solved, but good thing you had the level selection so I got to try the ones after it.
Great execution! I'm very bad at puzzles games apparently, it took me ENTIRELY too long to get past level 3 haha. But I love the physics rope effect and mechanics are very clear and understood! CLEAN.
The puzzles are intelligent and well made. The art work and sound help a lot with the theme, it’s the perfect Halloween puzzle game!
But I must say that I didn’t enjoy the difficulty increase a lot. The puzzle I spent the most time on was by far was the third one because the main mechanic used to solved it was unclear to me. I think this could be easily solved by reducing the number of pins available for connection, which I believe would also better introduce that mechanic.
Besides that, the game is charming and solving the puzzles made me feel smart haha. Congrats, loved the entry!
Very enjoyable puzzle game with a steep difficulty curve in the beginning. Nice consistent art-style. The puzzles and levels were pretty well designed, too. It was enjoyable even when failing to learn why things failed.
Some of the early puzzles stumped me the hardest. I thought it got a lot easier after ~ level 5. (Spoilers) Level 12 was just the right time to add in another mechanic, for me, but maybe it could get introduced sooner.
Really good work on this!
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