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Penitent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 4.004 | 4.182 |
Theme | #15 | 3.743 | 3.909 |
Originality | #30 | 3.307 | 3.455 |
Fun | #41 | 2.872 | 3.000 |
Overall | #49 | 2.823 | 2.948 |
Accessibility | #60 | 2.176 | 2.273 |
Controls | #64 | 2.263 | 2.364 |
Audio | #65 | 1.393 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
Rival cultists have just attacked your cult and have stolen your offerings, recover them to be able to summon your supreme being
How does your game tie into the theme?
Gather offerings and sacrifices for a ritual to summon an old god
Source(s)
N/A
Discord Username
danii#3030
Participation Level (GWJ Only)
1
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Comments
Got a MGS meets among us vibe, I really thought it was fun, though a bit unfairly hard, I really didn't like having to completely restart over each time (Was more times than I care to admit haha), I think having a tell where the enemy is going to change direction to, or even rotate rather than switching, and making the hitbox of the light smaller would give the player a bit more chance and make the game feel more "Fair", I'd also speed up the character movement some, but that's preference!
The art and general mode of the game was awesome, I would love to see this fixed up a bit and give it a nother try.
My main issue was that I would get caught when some of the guards where turning around, maybe making them turn slower, the pixel art is great and I really liked the fire animations.
We dont get how, but we know that
Looks great, maybe the movement is a bit slow
I believe I came across a few bugs - occasionally rival cultists would be dead in the wrong order, or occasionally, many would die upon re-entering a room where I killed only one person.
It still is unclear to me how to collect the parts - I got a tongue and didn't notice picking it up, and because of the multiple deaths bug, couldn't collect 10 hearts.
A sprint would go a long way for the design. Overall, very beautiful and a lot of potential.
Thank you for the feedback, there's a lot of bugs, unfortunately I didn't have enough time to test everything or add sound or even a tutorial lol, so yeah hopefully for the following jams I'll be better at distributing time.
I like this game's idea of incorporating the theme into a stealth game and the art for the game looks great. The movement feels a bit slow and clunky, especially since moving slower than the enemies makes the game a lot harder and you need to do a lot of backtracking although I do like the little animations used for the player's walk cycle and UI elements like the heart icon. Well done for submitting!
Nice.
Cool project. Could use just a little bit of a tutorial to go over the goal of the game.