Got a MGS meets among us vibe, I really thought it was fun, though a bit unfairly hard, I really didn't like having to completely restart over each time (Was more times than I care to admit haha), I think having a tell where the enemy is going to change direction to, or even rotate rather than switching, and making the hitbox of the light smaller would give the player a bit more chance and make the game feel more "Fair", I'd also speed up the character movement some, but that's preference!
The art and general mode of the game was awesome, I would love to see this fixed up a bit and give it a nother try.
Play game
Penitent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 4.004 | 4.182 |
Theme | #15 | 3.743 | 3.909 |
Originality | #30 | 3.307 | 3.455 |
Fun | #41 | 2.872 | 3.000 |
Overall | #49 | 2.823 | 2.948 |
Accessibility | #60 | 2.176 | 2.273 |
Controls | #64 | 2.263 | 2.364 |
Audio | #65 | 1.393 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
Rival cultists have just attacked your cult and have stolen your offerings, recover them to be able to summon your supreme being
How does your game tie into the theme?
Gather offerings and sacrifices for a ritual to summon an old god
Source(s)
N/A
Discord Username
danii#3030
Participation Level (GWJ Only)
1
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