Give a task and building pieces, reach the end however you want. Fun game, fun idea. Sorta hard to control the parts but can make do. Biggest concern was the audio effects, especially when all play and replay together.
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Its Not Gripping's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #118 | 2.858 | 3.500 |
Originality | #124 | 2.776 | 3.400 |
Audio | #148 | 1.715 | 2.100 |
Overall | #159 | 1.983 | 2.429 |
Fun | #161 | 1.796 | 2.200 |
Graphics | #163 | 2.041 | 2.500 |
Accessibility | #171 | 1.388 | 1.700 |
Controls | #173 | 1.306 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1 Stable official
Wildcards Used
Loose interpretation on using the colour wild-card
Game Description
After the default cube found itself lost in space, it needed to journey back to the nearest light tower, equipped with only the most high tech equipment available, it began to journey forth powered by frustration alone.
How does your game tie into the theme?
The player needs to assemble the most efficient cube to get from point A to B as creatively as possible.
Source(s)
https://github.com/dralimazing/itsnotgripping
Discord Username(s)
Alimazing#1577, Zman#4694
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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