Very good game with a lot of potential design-wise! The earlier levels can be a bit uninteresting since they only have a few types of components, but later levels have a really nice push-and-pull play space where you get to decide which piece you get to assemble; do you leave out the piece that requires sautering that's first in the assembly line or do you do the piece that only has bolts to tighten? Very good job, has a lot of potential.
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Increbidel Indistries's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.438 | 4.438 |
Audio | #16 | 3.813 | 3.813 |
Fun | #24 | 3.688 | 3.688 |
Overall | #27 | 3.625 | 3.625 |
Originality | #45 | 3.688 | 3.688 |
Graphics | #49 | 3.625 | 3.625 |
Accessibility | #53 | 2.875 | 2.875 |
Controls | #57 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
A puzzle game with frenetic drag and drop action.
How does your game tie into the theme?
It's a puzzle game where the player must assemble products in a factory.
Source(s)
N/A
Discord Username(s)
octartis#5305
Participation Level (GWJ Only)
I think this is my third submission for the GWJ
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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