I really like the idea of assembly the character perks, also because includes penalties, so that allows for some strategies. Nice music, fun game-play even though a bit too fast for my taste, got only through a couple of waves, but nicely done.
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Mechaniheart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 3.667 | 3.667 |
Accessibility | #42 | 3.000 | 3.000 |
Controls | #47 | 3.389 | 3.389 |
Audio | #50 | 3.222 | 3.222 |
Overall | #54 | 3.254 | 3.254 |
Originality | #71 | 3.389 | 3.389 |
Graphics | #83 | 3.111 | 3.111 |
Theme | #106 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
A twin stick shooter with a point-buy ability system
How does your game tie into the theme?
Assembly of the player character you'll play as is literally required and central to the game's core design.
Source(s)
N/A
Discord Username(s)
ewe (‾◡◝)#9151
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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