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Dread Gamble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.667 | 4.667 |
Overall | #3 | 4.029 | 4.029 |
Accessibility | #5 | 3.667 | 3.667 |
Audio | #6 | 4.026 | 4.026 |
Fun | #8 | 3.821 | 3.821 |
Theme | #8 | 4.103 | 4.103 |
Originality | #8 | 4.077 | 4.077 |
Controls | #9 | 3.846 | 3.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Fork in the Road
Game Description
It's a board game where you have to help wake yourself up!
How does your game tie into the theme?
You fall asleep into an horrific board game.
Source(s)
N/A
Discord Username(s)
BackAt50Ft, Gammagoat, Kaishido, Case
Participation Level (GWJ Only)
90
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Great job! The visuals were amazing (especially with the addition of the CRT filter), the audio was great, and most importantly it was legitimately a fun game. Hats off to everyone involved. I could go on but I'm sure you'll have plenty more comments singing your praises.
Oh, go on! :D Thank you! We really appreciate it! Kai (our designer/artist) was very serious about us having a CRT filter. :P
I would play it for hours, Jesus, this is Hands Down one of the best entries ever ! Polished, fun, engaging, mysterious, simple yet complicated ! LOVE IT
That is incredibly high praise, thank you so much!
So good! Everything is so polished and intuitive. I love the art especially and have a soft spot for board games.
Awesome, thanks! We were feeling like board games were sort of unique in this jam, as I don't recall seeing many before, even in as many as I've been in! I'm glad we pulled off that feeling.
Incredible fun and ode to the mario party games! You proved that taking an existing idea and putting some creative spins works just fine. Loved the art style too, well done.
This game had a wonderful retro aesthetic! I really enjoyed how your minigames tied to a larger game loop. I was always hesitant to roll a die for fear that I would be sent somewhere where I would loose sanity. In my playthrough I ended up not using any of the optional dice but I also may have gotten lucky.
The sheer amount of minigames you were able to pack into this is impressive! Well done adding so much variety. It felt like playing a more sinister Mario party.
I did have some issue with the menus in that the help tab should be toggleable rather than on a timer, sometimes I was midway through reading something and the menu would disappear on me and also it would have been nice to have access to the help menu when at a crossroads cause that's when I wanted to know what I was gonna land on the most haha.
Completely agreed on the help menu - the ability to close it at all was very last minute, and already had programmed timed ones, so that's what I relied on. It definitely annoyed me in playtesting! Thank you so much for the kind words, sinister Mario Party was basically the exact vibe we were going for!
- Theme: Clear "nightmare" theme and the world aesthetic ties into it
- Fun: The minigames were fun and the larger loop was clear. Losing reality checks was frustrating, there was one stretch where I went from 5 to 2. Still managed to do one more round and come back to win, but the swing felt slightly overly punishing
- Controls: Controls for the minigame were crisp. The only time I struggled with controls was when choosing which path to follow. I think it uses both mouse and keyboard for that instance.
- Graphics: My favorite part is the minigame view, it feels like playing a Gameboy. All the graphics are great.
- Audio: SFX and music all tie in well to the theme and the art
- A11y: Good use of pattern for the board tiles
- Originality: This had the familiarity of other board game based games, which was positive for onboarding. The minigame checkpoints were a great way to support the single player style. Great take on the genre!
Thanks so much for the kind words! I agree with you on the path choosing, but it was somehow more difficult to do that. I should have thought to just use buttons for it, silly me! Oh well.
amazing! this is very polished and beautiful game. nice concept, and goes to show that a team can get a lot done during a week. well done!
Thanks so much for the kind words! I agree - having two coders, a professional artist, and a professional sound person really has upped our polish and overall game levels.