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A jam submission

InCubusView game page

The cube is back for another adventure featuring puzzles, action and general bemusement
Submitted by Pete Thorne (@ee0pdt)
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InCubus's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#83.6113.611
Originality#93.3893.389
Accessibility#112.9442.944
Controls#113.3893.389
Overall#143.1833.183
Audio#202.8892.889
Graphics#213.1113.111
Theme#262.9442.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1

Wildcards Used
n/a

Game Description
Cubus is back! Puzzle your way through his world with a new twist

How does your game tie into the theme?
There are glitches in the game world that cause the walls to malfunction and become passable

Source(s)
n/a

Discord Username
ee0pdt, justaguyjustaguy

Participation Level (GWJ Only)
6

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

name

description

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Comments

Submitted

Very fun game. Really enjoyed and loved the puzzle challenges. I did feel the controls were a little off at times - sometimes I would move forward one square another time two squares.

Great submission - now I want to go find Cubus' original adventure

Developer

Thanks! Yes a few people have mentioned the cube going a bit further than intended. I did have a more restrained travel version which I tested but I thought it was more frustrating going slowly . There must be a sweet-spot somewhere in the middle!

Appreciate you playing and commenting. And do go play the original, in some ways it's even better.

Submitted(+1)

I love the humor! Especially in the ending when the helper bot reveals that you could have cheated all along.

The game looks pretty polished and stable. The gameplay mechanic seemed simple at first, but quickly became more complex when you first started going through the walls. It twists the way you have think about the mazes, which is great.

So overall this is a game is a great entry!

Developer

thanks for playing and leaving feedback 馃槉

Submitted(+1)

This was a really nice game! I really enjoyed the way the cube moves and the sounds that accompany it though the alert sound for when you're in the walls for too long is too loud. 

The inclusion of characters you can interact with was unexpected in a puzzle game but a welcome surprise for sure though I almost missed it for thinking it was just part of the environment (as maybe a thing to reinforce the malfunction theme?)

The puzzles were well thought out. They were a bit challenging but never frustrating and I especially like how it also requires a bit of skill in the movement, it's enough to want to play again while trying to get through it as fast as possible.

The enemies were placed in such a way as to make a specific kind of obstacle each time which made each section feel different from the others and really made you feel like you went on a little journey.

Also liked how you can revisit each level in an instant and how the world is all connected. Would definitely love to see a longer version where this is used to the full extent to tell a story.

The credits were also quite charming and unique.

I did find a few bugs though. If you fall on lava but keep moving it seems the cube will be misaligned upon respawning which isn't a big deal but it makes it lose the satisfying quality of the cube movement.

If you press r repeatedly while moving it seems the cube gains a bit of momentum but more importantly starts shrinking and will eventually disappear. The increased momentum didn't seem to do much after an initial boost and you still die upon touching lava but maybe with more tinkering there could be a way to skip levels..

Regardless, a fantastic game through and through. Congratulations!

Developer

thanks so much for playing all the way through and leaving such lovely and thoughtful feedback!


you are right about that alarm sound. It was a last minute addition and poorly balanced. I also knew about but lacked time to fix that rolling bug on death


glad you liked the puzzles and the credits 

Submitted

Of course!

Totally understandable. Should be perfect with a few fixes afterward

Loved it!

Submitted

Was progressively impressed by the puzzle design and mechanics, and how something like the x-ray "barrier passthrough" played into advancing through (or out of) the environment. Charming music added to the "thinking" atmosphere and this beautifully strange world you guys created (and I kept the music playing on my wireless headset on a bathroom break, then came out and started wandering aimlessly around my place like I was in one of your mazes).

The puzzles in particular: challenging, but also doable. Just required patience and understanding what each thing did (which, I intentionally touched everything at the beginning, including the enemies and deathzones, to make that clear for myself).

Love the integration of the HelpBot and the occasional narrative element that further cements this as a world as opposed to a series of puzzles. Just a tiny thing about narrative UX to make it flow better: if the player has selected a dialogue option, you can go straight to the response (so the player doesn't have to restate the dialogue they just selected), but did notice this was done in the last HelpBot interaction.

It may not be remarked enough, but the AI / pathfinding of the enemy nodes I thought were organic and were the stars of the show.

Creative integration of the credits at the end. What a wonderful job you guys did. :)

Developer

That is really thoughtful feedback - I really appreciate it and I am so happy you liked the puzzles and the music. The music was a very last minute creation by justaguy on discord who basically threw himself into the project on the Thursday! I think it's brilliant and adds to the atmosphere so good to hear you like it too!

I also love that you touched everything at the beginning, it was my intention for the player to learn by "mistake" so I'm happy that you did so and didn't find dying too painful! The checkpoints were there to reduce the pain of dying as well.

Totally get what you say about the dialogue, I added most of it at the last minute and you're right, it was clunky in places :)

Submitted(+1)

This was quite nice! I especially love the way that the 3D perspective is used here. There's a lot of fun little objects in the environment, and things hanging above your head, and this is a really cozy aesthetic touch that I haven't seen much before, and it adds a lot to the atmosphere of the game.

I had a lot of fun trying to move really fast through certain puzzles. The player movement has that sort of snake-game feel, where you can easily overshoot the square you're trying to end up on by one. So, it's satisfying to correctly execute tight turns and the like.

I found that the death mechanics were a little glitchy. In particular, I played this game to various stages of completion approximately 3 times. Every single time, my cube eventually ended up rotated abnormally--it seems like the transform is somehow not getting reset when it dies? And, in my first playthrough, the cube eventually turned completely invisible (presumable the scale got permanently set to 0 somehow), and I decided to restart the game at that point, as it became much harder. Also, when respawning, the cube would end up moving really fast and going through walls--although this only seemed to occur after dying several times. I think this bug should be reproducible just by holding down the arrow keys immediately after respawning--it seems like the cube sort of glitches through walls and then dies (because you usually hit lava very quickly while this behavior is occurring).

Despite these bugs, I enjoyed all the gameplay. I found the maze puzzle at the end genuinely took a while to figure out, as there were a lot of little factors, like which walls you could and could not move through. I also liked the way that the world was one continuous space; I think this contribute to the atmosphere as well. Overall, great little puzzle game!

Oh, one note: I did play with the Windows version, although I also tried the web version after my guy turned invisible, but ran into the same rotating-bug. All that is to say: the Windows version seemed to work fine for me!

Developer(+1)

Yep the bug with the rotation annoyed me too! Originally I reset the level completely on death but then I introduced checkpoints as dying and going back to the beginning would be too painful. Then I found the bug but I couldn鈥檛 find the correct fix in time.

thanks for playing and leaving great feedback 

Submitted(+1)

Very nice puzzle game. I especially liked the level design.

Developer

Thanks for playing and commenting!

Submitted(+1)

Cool!
I really liked the core mechanic. I would've liked more instructions. For example, at some point I soft-locked myself within grey walls with no obvious way to escape, and I was fully prepared to use CTRL+R to restart the game, but I discovered that R lets you turn back to the last checkpoint you activated and T lets you iterate over the checkpoints, from the first to the last activated one. 

I loved the cube movements, the assets and the final credits. By the way, it was an amazing idea to place them in the 3D world like that. Kudos.

Developer(+1)

thanks for playing! And thanks for the love for the credits. I particularly enjoyed making that part :)

+++ SPOILERS!

There was an instruction about using 'R' to reset... maybe that needed to be more obvious tho! And 'T' is the easter egg revealed at the end 

Submitted(+1)

This was cool! The core mechanic is really clever and is used in a lot of interesting ways. Great job!

Developer

Thanks for playing!

Submitted(+1)

I had fun with this one! There's plenty of personality to it. And that ending twist... :D

Couple of things. One, the music cuts out rather than looping, and second, the Windows download doesn't work (I don't think that's in your power to fix, though; I had the same thing happen in a previous game of mine).

Developer

Ah drat, I didn't properly test the music once I'd gotten the first track in. Since Godot changed imports to not loop by default I keep forgetting!

And double drat for the windows export not working. What on earth can break that!?? Thanks for the heads-up tho. I'm glad I included an HTML version this time.

Submitted

It isn't that it doesn't work - I literally can't download it. (Ah, I tell a lie - it works on Chrome, but not on Firefox.)

Developer

Very odd indeed, but thanks for double-checking!

Submitted(+1)

Great submission, I enjoyed this a lot! The idea of glitching through walls is perfectly executed, and I loved that you explored different possibilities during the levels: it's always nice to see a solid mechanic used in multiple context and ways.

Congratulations, really solid entry! :D

Developer(+1)

Thanks so much for the comments and feedback!