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Lightforming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #10 | 3.667 | 3.667 |
Theme | #11 | 4.333 | 4.333 |
Fun | #12 | 3.583 | 3.583 |
Originality | #16 | 3.750 | 3.750 |
Overall | #24 | 3.429 | 3.429 |
Graphics | #40 | 3.417 | 3.417 |
Accessibility | #48 | 2.750 | 2.750 |
Audio | #76 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.2.1.stable.official [b09f793f5]
Wildcards Used
N/A
Game Description
Platforming with the lights off
How does your game tie into the theme?
You navigate through the stages with the limited light source you have
Source(s)
N/A
Discord Username(s)
loremm.
Participation Level (GWJ Only)
2
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Comments
I really liked this game : a good concept, well made (nice work on 2D Light), the player is guided (but not too much) and the visuals are nice. Good job.
This game only has one flaw! It ends very quickly! ;-;
Very fun, congrats!
This is pretty nice! I think you use the theme well, better than I was expecting at first. The introduction of the focused light was a really nice touch. The game is very short, but what was there was working for me!
Really nice game, minimalistic with a sharp interpretation of the theme.
I liked the mechanic you implemented with the spotlight, how did you make the wall appear and disappear?
Thank you! Made a custom Tilemap node that had a reference to the active player which my tile scenes use to check for the spotlight. not sure if that was really the best approach ๐
Really cool concept. I liked it alot.
Thank you so much. Glad you enjoyed it!
Strangely enough, I haven't seen anybody use focused vs. general lighting yet as a mechanic. However, I must concur with previous commenters. "Don't look behind you" is a softlock, and the focused light is far superior to the general light.
Learn from this, and come back in January!
Thanks for playing! Balancing mechanic would is definitely something Iโll keep in mind next Jam ๐
Very cool demo, I did get softlocked near the end because my character started teleporting wildly around the screen after dying in the "Dont look behind you" section
Thanks for playing! I was thinking the change in camera would help in the scary aspect of the level, but it does result to making resets disorientating ๐
Pretty interesting little demo. Ended too soon though :(
Started late and was short for time ๐ . Thanks for playing!
Nice and Simple, I like the slight horror theming that's present here.
Only real complaint is that I think the main radial player light should be a tiny bit bigger, found myself using the cone non-stop once I got it, only switching back when required to open the walls.
Thanks for the review! It definitely needs more tweaking as it ties to more mechanics in the game ๐