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Ecaroh the Wellwisher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.244 | 4.244 |
Audio | #14 | 3.683 | 3.683 |
Originality | #21 | 3.878 | 3.878 |
Overall | #23 | 3.505 | 3.505 |
Accessibility | #33 | 3.073 | 3.073 |
Fun | #37 | 3.268 | 3.268 |
Theme | #37 | 3.561 | 3.561 |
Controls | #81 | 2.829 | 2.829 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
Ecaroh has the power to grant wishes to deserving cloudboys. Help grant enough before the screen gets overloaded!
How does your game tie into the theme?
The wishing well is overflowing with wishes, but so are the cloudboys who want their wishes granted!
Source(s)
N/A
Discord Username(s)
goodwincek
Participation Level (GWJ Only)
1
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Comments
Pretty cute! The art is great and I found it challenging but possible to win! Great job!
Really fun game! Loved the style, music and colour palette, nice and subtle but everything reads well. I also like the slide when you throw a wish, it might even be fun to have obstacles that block your throwing range, so you're really zipping around corners like Tom & Jerry. Very impressive!
It's interesting.
Hope you don't mind some suggestions...
The movement is very slide-y, so it'd be nice to have that accounted for in the aesthetic or narrative.. it's a dream-world, I guess so it's ok, but the slippery movement still feels unintentional.
The aesthetic is very whimsical, but then the player gets a pretty quick lose-screen, which feels a bit incongruous. Maybe it should be easier, or maybe the aesthetic needs to sell the impending doom better.
simple and cute game, the mouse control need time to understand but still very fun
I had so much fun with. At first I didn't realize I was clicking and dragging, but once that clicked I played for like 30 minutes. kinda secretly hoping it was getting harder and there was an end. Really addictive game play and super cute art great job!
This game is a race against the clock. Too slow? Too many cloud boys spawn in, and you lose. Fast enough? You make it to the goal line before they do, and you win.
The control scheme is what I really want to focus on. It's an interesting alternative to simple point and click, but achieves something similar to designate a position to send the wish clouds. This indicates to me that the developer is seeking to find a way to create a satisfying movement style, but ended up using a simple designated position. Moving around helps to get close to the wish boys so that the fling style doesn't need to be pulled in an extreme fashion, not to mention getting the wish boys into camera view in the first place.
To solve this issue, I think that I would introduce a slingshot system, and give the wish clouds a gravitational pull when they hit the ground. This way, the throwing positions become a little more forgiving and allow for creative movement by the player.
Overall, this is a well put together game, polished with no bugs in sight. Well done, newcomer, and continue to jam with us so that you may grow your knowledge and skills.
Love the art style. The controls are good but maybe if you could move while aiming it would be more flowing to move around. Would have loved to have some more levels, great work !
This is so cute!! ✨✨ Short but very enjoyable!
I loved the game concept PLEASE release a full game I'll be waiting for it!
did you make it on your own?