Nice and original mechanics. I find controls very hard though
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Ecaroh the Wellwisher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.244 | 4.244 |
Audio | #14 | 3.683 | 3.683 |
Originality | #21 | 3.878 | 3.878 |
Overall | #23 | 3.505 | 3.505 |
Accessibility | #33 | 3.073 | 3.073 |
Fun | #37 | 3.268 | 3.268 |
Theme | #37 | 3.561 | 3.561 |
Controls | #81 | 2.829 | 2.829 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
Ecaroh has the power to grant wishes to deserving cloudboys. Help grant enough before the screen gets overloaded!
How does your game tie into the theme?
The wishing well is overflowing with wishes, but so are the cloudboys who want their wishes granted!
Source(s)
N/A
Discord Username(s)
goodwincek
Participation Level (GWJ Only)
1
Comments
Cute and fun to play!
I would add a fullscreen button, so it would be a little bit easier to aim up and down :D
Cute game, loved the art and sound! The game was a bit tough for me, and maybe the screen was too small... It was a bit hard to aim and the movement felt too slide-y. Other than that, I think what I'm missing is being able to move while aiming! Good entry though 😀
at first I disliked the inverted axis when you'd throw something, but theres a charm to it and I think its a good quirk you get used to. Only thing input-wise I wouldve loved was to throw the ball only if you release the mouse button, cause that'd make the game feel more responsive. Loved the look of it, its so magical and theres a lot of effort put into it.
Small but fun and well made game! What game jam games should strive to be :) Well done
Oh MAN this might be favourite submission so far. The polished-looking art-style combined with the simple, yet enjoyable game loop makes for such a great experience. Not to mention the really impressive sound design. It all feels like it just... fits and came together perfectly. I think this was brilliant. Really really enjoyed it, nicely done.
I think the controls can feel a little unintuitive at first, but once you get the hang of it, it's a breeze. The premise is super simple and has one level. I kind of wish you could roll with the idea and do more stuff like bouncing the "Wish Balls" around corners etc.
Basically I wish there was more, which is never a problem in my books. Superly done!
Awesome visuals and audio! Super cute)
I'm not sure walking adds to the expirience.
Would've been nicer if player was stationary with more field of view. So more attention can be devoted to aiming.
You're right — for such a small walkable area, movement doesn't serve much of a purpose. I'll have to consider how I can make movement have an actual gameplay impact. Maybe if you were dodging threats at the same time as aiming, then movement would be just as important as aiming.
Thanks for the feedback! :)
gorgeous graphics and music, I love it <3
but I found the game too difficult :(
Short and sweet but I loved my time with it.
The graphics are super cute and the gameplay was super fun. Definitely felt a bit over'well'med at a few points ;)
Really great stuff!
A very cool and nice game. It took me some time to understand how wishes go to the pointer but it was fairly easy to understand.
The graphics are very good, the music gave me some Berlin techno vibes :D
Great job!
Very nice art, animations and virtually no bugs. It would've been nice to have some variation on the bubble launch SFX, but it's a minor gripe.
Overall, it's great & surprisingly polished!
I got trouble to understrand the controlls at the begining. But after I figured it out, after I saw the attached gif) it was a great experience. Lovely cute art and music!
actually the way I played it is different from what it shown in the gifs at this page. This is what I realized now when writing a comment xD . So I was just coming close to the "enemies" and clicking LMB and running to the next target.
overall cute game and very well designed! great job!
It's always interesting how we discover our own way of playing. Perhaps I could make this into a feature: either [click & release] to instantly launch at your position, or [click and hold] to aim a long-distance throw. Maybe they could have two different types of projectiles too depending on which you use. Your play style would be quicker and need a bit more movement speed added. That could be really fun too.
Thanks for playing and leaving a comment! :)
Agree with the other comments, took some getting used to. However not even 30 seconds it's immensly enjoyable, only wish it went on for longer :)
Great polish, well done!
This game is really neat. has a nice gameplay loop and feels like a complete finished polished project. the graphics went very well with this game. tho, it did take me a bit to get used to projectiles aimed from the player coming from the well.
This seems to be the most common feedback I'm getting, so I'll have to think about this... perhaps if the dotted line target was coming from the Wishing Well, it would feel more connected. I can see it being a little disjointed since the dotted line comes from the character, but doesn't actually shoot a projectile himself.
Thanks for playing and leaving some feedback! :)
A lovely game! I liked charming pixel art and how dynamic game feels.
At first, it wasn't obvious to me that the character I'm moving around is connected to the wishing well, but after I figured out what to do, I managed to fulfill all wishes of cloudboys.
Overall, the game is quite simple and short but feels very polished and well-made. I didn't find any bugs or technical issues. Great job!
Love the visuals on this and the music goes great with the game too. The controls were a bit wonky at first, and the shots feel a little unresponsive but overall I liked it! It's also way too hard for me lol
I appreciate the feedback — i think I've discovered a few minor bugs that make the character have a bit of unresponsiveness/brief lag when he switches between attacks & movement. I'll try to squash those bugs, and perhaps increase the projectile speed a bit to help compensate as well. Thank you for playing! :)
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