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A jam submission

Ecaroh the WellwisherView game page

Sharpen your reflexes and spread good fortune one wish at a time in this delightful dash against destiny!
Submitted by ecaroh.games (@ecaroh_games) — 1 minute, 26 seconds before the deadline
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Ecaroh the Wellwisher's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#74.2444.244
Audio#143.6833.683
Originality#213.8783.878
Overall#233.5053.505
Accessibility#333.0733.073
Fun#373.2683.268
Theme#373.5613.561
Controls#812.8292.829

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
N/A

Game Description
Ecaroh has the power to grant wishes to deserving cloudboys. Help grant enough before the screen gets overloaded!

How does your game tie into the theme?
The wishing well is overflowing with wishes, but so are the cloudboys who want their wishes granted!

Source(s)
N/A

Discord Username(s)
goodwincek

Participation Level (GWJ Only)
1

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted

Nice and original mechanics. I find controls very hard though

Submitted(+1)

Cute and fun to play!

I would add a fullscreen button, so it would be a little bit easier to aim up and down :D

Developer(+1)

Thanks for playing! And good suggestion that I can do right away— Added!

Submitted(+1)

Cute game, loved the art and sound! The game was a bit tough for me, and maybe the screen was too small... It was a bit hard to aim and the movement felt too slide-y. Other than that, I think what I'm missing is being able to move while aiming! Good entry though 😀

Developer

I just added the fullscreen button from another suggestion, so that might help with the aiming problem. I like your suggestion for being able to move while aiming too. I want to add a bit more to this after the jam is over, so that'll be a priority. Thank you for the feedback!

Submitted (1 edit) (+1)

at first I disliked the inverted axis when you'd throw something, but theres a charm to it  and I think its a good quirk you get used to. Only thing input-wise I wouldve loved was to throw the ball only if you release the mouse button, cause that'd make the game feel more responsive. Loved the look of it, its so magical and theres a lot of effort put into it.

Developer(+1)

I appreciate the feedback! I think you're right — in this context of this game there's not really a reason for the auto-release for the throws. I think it'd feel better to be able to hold and aim longer. I'll definitely tweak this for a future update! Thanks for playing!

Submitted(+1)

Really cute and the throwing mechanic is cool !

Developer

thank you for playing! :)

Submitted(+1)

OMG the audio and visuals were very good!
The game is fun and also quite difficult! AT first, the controls were not so intuitive but then I got them.
The gif on the page made me understand the game!

Developer

Glad the GIF helped out! I've always been an 'invert-y-axis' player in FPS games, so maybe it feels intuitive to me, but backwards for someone else. I'll plan to add an invert/non-invert toggle option to the starting screen. Thanks for the feedback!

Submitted(+1)

Small but fun and well made game! What game jam games should strive to be :) Well done

Developer

Glad you had fun! Thanks for playing :)

Submitted(+1)

A very well polished game!  Nice graphics and musics

Developer

thank you ! :)

Submitted(+1)

Oh MAN this might be favourite submission so far. The polished-looking art-style combined with the simple, yet enjoyable game loop makes for such a great experience. Not to mention the really impressive sound design. It all feels like it just... fits and came together perfectly. I think this was brilliant. Really really enjoyed it, nicely done. 

I think the controls can feel a little unintuitive at first, but once you get the hang of it, it's a breeze. The premise is super simple and has one level. I kind of wish you could roll with the idea and do more stuff like bouncing the "Wish Balls" around corners etc. 

Basically I wish there was more, which is never a problem in my books. Superly done!


Developer

Thank you for the nice comment :)

Your suggestion definitely sparks some ideas! Maybe I'll have to expand this a bit further and add more twists to the mechanics. Thanks for playing!

Submitted(+1)

Awesome visuals and audio! Super cute)


I'm not sure walking adds to the expirience. 

Would've been nicer if player was stationary with more field of view. So more attention can be devoted to aiming.

Developer

You're right — for such a small walkable area, movement doesn't serve much of a purpose. I'll have to consider how I can make movement have an actual gameplay impact. Maybe if you were dodging threats at the same time as aiming, then movement would be just as important as aiming.

Thanks for the feedback! :)

Submitted(+1)

gorgeous graphics and music, I love it <3

but I found the game too difficult :(

Developer(+1)

Thanks for playing! I'll think about how I can add different difficulty levels for an update in the future. Or maybe I can have levels progressing and getting more difficult/faster as you progress.

Submitted (1 edit) (+1)

Short and sweet but I loved my time with it.

The graphics are super cute and the gameplay was super fun. Definitely felt a bit over'well'med at a few points ;)

Really great stuff!

Developer

lol I completely missed the opportunity to use this pun!! Thanks for playing and leaving a comment :)

Submitted(+1)

A very cool and nice game. It took me some time to understand how wishes go to the pointer but it was fairly easy to understand. 

The graphics are very good, the music gave me some Berlin techno vibes :D

Great job!

Developer(+1)

Haha I asked my brother to make me some "Super Nintendo psy trance music" and I think he nailed it :)

Thanks for the feedback! Perhaps a brief tutorial could make it easier to pick up and learn quickly rather than making players go through a bit of trial-and-error first.

Submitted(+1)

Very nice art, animations and virtually no bugs. It would've been nice to have some variation on the bubble launch SFX, but it's a minor gripe.

Overall, it's great & surprisingly polished!

Developer

Thank you for the feedback! That's an easy tweak I can add in an update after the jam is over.

Thanks for playing! :)

Submitted(+1)

I got trouble to understrand the controlls at the begining. But after I figured it out, after I saw the attached gif) it was a great experience. Lovely cute art and music!

Developer

Glad the GIF helped! Thanks for playing :)

Submitted(+2)

 actually the way I played it is different from what it shown in the gifs at this page. This is what I realized now when writing a comment xD . So I was just coming close to the "enemies" and clicking LMB and running to the next target.

overall cute game and very well designed! great job!

Developer

It's always interesting how we discover our own way of playing. Perhaps I could make this into a feature: either [click & release] to instantly launch at your position, or [click and hold] to aim a long-distance throw. Maybe they could have two different types of projectiles too depending on which you use. Your play style would be quicker and need a bit more movement speed added. That could be really fun too.

Thanks for playing and leaving a comment! :)

Submitted(+1)

Agree with the other comments, took some getting used to. However not even 30 seconds it's immensly enjoyable, only wish it went on for longer :)

Great polish, well done!

Developer

Thanks for playing! :)  I'll think about how I could expand on this, adding more levels/waves, and introducing some different mechanics. Here's a sneak peek of a sprite I didn't get around to implementing before the jam's deadline.

Submitted(+1)

This game is really neat. has a nice gameplay loop and feels like a complete finished polished project. the graphics went very well with this game. tho, it did take me a bit to get used to projectiles aimed from the player coming from the well.

Developer(+1)

This seems to be the most common feedback I'm getting, so I'll have to think about this... perhaps if the dotted line target was coming from the Wishing Well, it would feel more connected. I can see it being a little disjointed since the dotted line comes from the character, but doesn't actually shoot a projectile himself.

Thanks for playing and leaving some feedback! :)

Submitted (1 edit) (+1)

A lovely game! I liked charming pixel art and how dynamic game feels.

At first, it wasn't obvious to me that the character I'm moving around is connected to the wishing well, but after I figured out what to do, I managed to fulfill all wishes of cloudboys.

Overall, the game is quite simple and short but feels very polished and well-made. I didn't find any bugs or technical issues. Great job!

Developer

Thanks for playing and glad you enjoyed the pixel art! I had a lot of fun creating the character :)

I'll have to think about a way to make him feel more connected to the Well. I think I could come up with some visual ways to connect them without changing too much of the gameplay code.

Submitted(+1)

Love the visuals on this and the music goes great with the game too. The controls were a bit wonky at first, and the shots feel a little unresponsive but overall I liked it! It's also way too hard for me lol 

Developer

I appreciate the feedback — i think I've discovered a few minor bugs that make the character have a bit of unresponsiveness/brief lag when he switches between attacks & movement. I'll try to squash those bugs, and perhaps increase the projectile speed a bit to help compensate as well. Thank you for playing! :)

Viewing comments 20 to 1 of 29 · Previous page · First page