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Escape Velocity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 4.133 | 4.133 |
Theme | #29 | 3.800 | 3.800 |
Overall | #52 | 3.190 | 3.190 |
Fun | #52 | 3.133 | 3.133 |
Controls | #61 | 3.000 | 3.000 |
Graphics | #86 | 3.200 | 3.200 |
Accessibility | #97 | 2.467 | 2.467 |
Audio | #99 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
0
Game Description
Play as a moon using other planets gravity to guide you to land on the green planet
How does your game tie into the theme?
Escape velocity is the speed a celestial body must reach to escape a planets gravity. Escape each planet's orbit to guide yourself to the green planet
Source(s)
no
Discord Username(s)
The Ball Shiner
Participation Level (GWJ Only)
2
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Comments
Great original idea
Love the concept, although I feel it's a tad bit too difficult. I found it already hard enough to properly aim for the next planet without getting lost in space. That you can also get stuck on a planet felt needlessly frustrating to me. Would have appreciated an option to bounce yourself back into orbit here! This also made me give up on collecting all the stars relatively quick, and instead just went for getting to the green planet as quick as possible. I think tracking the completion time of a level would have served as a nice (and easily implemented) secondary goal here.
This is neat. Surprisingly difficult. I would have liked a way to get unstuck from planets/change direction, atleast once.
Really cool take on the theme! Very clever :) It was quit challenging. I was able to get to the green planets, but I struggled to get the stars.
I won! It was definitely tricky, and I think I effectively skipped the interesting parts of some of the levels, but I imagine it’s probably hard to fine-tune something like this to be satisfying to solve but also not too easy or insanely difficult.
Nice job!
Original and interesting game! I think the difficulty was a bit high, couldn't pass all the levels collecting the stars. It was fun to see the interactions of the moon with the planets and how the big ones had more gravity. It was fun to play :)
This is original and fun. I got to level two and had some spectacular fun on level 2 but that is as far as I got. This was really fun to play.
A great idea, but very difficult. I tried many times and never managed to get another star. Cool concept though, I could see this being expanded into multiple levels/puzzles.
Thanks for playing, There are more levels if you land on the green planet
I don't know if it is the controls or the mechanic but for me it was to hard to get the stars, I just landed on a planet everytime and if i was lucky was the green one.
The idea is good and the graphics are pretty.
yeah the stars are very hard to get, the idea is to accelerate to escape one planets gravity and then slow down in time to stabilize your orbit in another, its all about timing.
It uses real orbital physics with zero friction, but since you can only control your speed and not your direction, you need to use the planets' gravity to control your direction if that makes sense.
Thanks for playing
my keyboard doesnt have arrow keys unfortunatly
Good game! Earning stars were really difficult, to the point I'd just give up getting them. I liked the music with its spacey-theme and seamless repetition. Did you make them? good work!
Thanks for playing, Yes I made all the assets including the music