Nice game. I liked the goblin's grumpy face. I didn't try every combination of cards, but combining two cards to create new powerful cards with limited use was what made this interesting.
Good game! Earning stars were really difficult, to the point I'd just give up getting them. I liked the music with its spacey-theme and seamless repetition. Did you make them? good work!
Dropping them to figure out if you've grabbed them was my intended method for finding them out! It seems just giving sound cues for grabbing stuff was much better idea.
Thanks for playing! The red emergency light seems like a good idea! It would give some data to the players. Perhaps I could add it also to give more atmosphere
I liked how you integrated 2 different genres into one. If both mechanisms are polished more ( battle / recruitment ) It seems like it would make a solid game.
Well Played. Liked the entry cutscene. I've noticed you didn't implement an obstacle that requires vertical movement, even though vertical movement already did exist. Perhaps it was a decision made due to hard visibility?
Sure! After the explosion, the boxes are blocking the exit door. use the cranes to clear the boxes from exit. Use sounds made by cranes hitting the boxes to figure out where they are. When the boxes are moved, you can push the door to exit.
Thanks for the feedback!It seems I oversaw people will have no idea what is going on after they were trapped. I'd take to consideration on my future projects.
Loved the aesthetics and the detail when the monster gets to the 'guy' near the computer room, the door bangs . Felt like working as on operator in lethal company or something. A bit hard for me to figure out how the monster behaved or how long until the "work" is done.
Thanks for playing! Maybe I should've use more black instead of white. I've made so to give contrast after being trapped, but it is a bit hard on your eyes.
Thank you for playing! Come to think of it, giving feedback(or response) on picking something up is kinda critical. I don't know why I didn't think of that sooner.
Fun game! I don't know why but I found it hilarious on the death screen. The time window for victory was narrower than I expected, but was still manageable.
Great game! I liked the use of the wildcard - Here comes the sun to actually relevant to gameplay. It seems it would make a good mobile game if you polish it a bit.