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Biolover

41
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2
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A member registered Feb 22, 2017 · View creator page →

Creator of

Recent community posts

Nice game. I liked the goblin's grumpy face. I didn't try every combination of cards, but combining two cards to create new powerful cards with limited use was what made this interesting.

Good game! Earning stars were really difficult, to the point I'd just give up getting them. I liked the music with its spacey-theme and seamless repetition. Did you make them? good work!

Solid gameplay. I seem to have not understand fully how the shadows form.

Dropping them to figure out if you've grabbed them was my intended method for finding them out! It seems just giving sound cues for grabbing stuff was much better idea.

Thanks for playing! The red emergency light seems like a good idea! It would give some data to the players. Perhaps I could add it also to give more atmosphere

Wow! I'm surprised someone actually managed to escape. I was starting to think I made the game way too hard. Thanks for playing.

I also believe that is the purpose for game jams. Good luck on your journey!

I understand. I'll try it out on your next prototype though.

Absolutely adorable &  loved the artstyle.

Amazing Quality game!

Super-high quality pixel art. I admire your artistic skills. As for the game itself, well I'd like to say we all bite more than we can chew sometimes.

Great game! reminds me of the time back when we'd play angry birds and cut the rope on our old smarphones.

Fun game! Loved every part of it. pixel  art was pristine. Music was a banger!

I liked how you integrated 2 different genres into one. If both mechanisms are polished more ( battle / recruitment ) It seems like it would make a solid game.

Well Played. Liked the entry cutscene. I've noticed you didn't implement an obstacle that requires vertical movement, even though vertical movement already did exist. Perhaps it was a decision made due to hard visibility?

Nice game. Makes me think of old flash games, with all the simple fun included.

Sure! After the explosion, the boxes are blocking the exit door. use the cranes to clear the boxes from exit. Use sounds made by cranes hitting the boxes to figure out where they are. When the boxes are moved, you can push the door to exit.

Thanks for the feedback!It seems I oversaw people will have no idea what is going on after they were trapped. I'd take to consideration on my future projects.

Black & White Theme for the  win! 

I didn't realize double jump was a thing until I absolutely needed it.

Loved the aesthetic. Well made!

I love these 'you don't control the character but you change the environment' type of games. 

Very well made!

Loved the aesthetics and the detail when the monster gets to the 'guy' near the computer room, the door bangs . Felt like working as on operator in lethal company or something. A bit hard for me to figure out how the monster behaved or how long until the "work" is done. 

Thanks for playing! Maybe I should've use more black instead of white. I've made so to give contrast after being trapped, but it is a bit hard on your eyes.

Thank you for playing! Come to think of it, giving feedback(or response) on picking something up is kinda critical. I don't know why I didn't think of that sooner. 

Fun game! I don't know why but I found it hilarious on the death screen. The time window for victory was narrower than I expected, but was still manageable.

No I've player around 10 games. But this fitted my preference best.

Good game. I liked how as time progressed, both the chicken and the fox got faster for more intense gameplay.

Loved it. Best game I've seen this jam. (at least so far)

In terms of orignality, I've preferred your last game(longest night). However I can tell you've learned a lot since the last game jam.

Great art style! Personally I think the time after the death should be longer. I would love to appreciate the death animation a bit further.

Is it normal that I can't get past even the first room? I did see it saying this was an unfinished prototype, but your screenshot showed otherwise.

Wow, Great game! I'd buy this if this was on sale. Loved how fallen foes became my cards, with giving a choice for enemy.

Great game! I liked the use of the wildcard - Here comes the sun to actually relevant to gameplay. It seems it would make a good mobile game if you polish it a bit.

Well made! I see potential like that shotgun chess game.

Clever use of frame narrative to interpret the wildcard

Simple, easy yet fun!

Thankyou! :)

Good game. Had some fun. Wish snakes were a bit faster thou.

Nice graphics. Perhaps portal-inspired button indicator? Well made.

Thanks for playing my game!

First, the lag is probably due to failing optimization. I used a lot of tick functions which mainly takes up resources.

Second, the zombies will leave the residence when they lack the least of aggressiveness. This was mainly to give the player another thing to focus on, and to stop players from spamming lower aggressivness.