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Wizard Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.294 | 4.294 |
Controls | #12 | 3.765 | 3.765 |
Overall | #20 | 3.555 | 3.555 |
Graphics | #24 | 3.941 | 3.941 |
Accessibility | #38 | 3.176 | 3.176 |
Originality | #47 | 3.471 | 3.471 |
Audio | #52 | 3.176 | 3.176 |
Theme | #91 | 3.059 | 3.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.2.1
Wildcards Used
None
Game Description
Play as a wizard who blasts spells and places traps strategically to defend against waves of escaping creatures.
How does your game tie into the theme?
The waves of creatures are trying to escape the dungeon and enter the living world. In a twist of the theme: stop them.
Source(s)
https://github.com/NickToony/wizard-keeper
Discord Username(s)
NickToony
Participation Level (GWJ Only)
First GWJ
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Comments
This is super fun! The art also looks really nice and polished! It was a little hard for me though, I almost died in the tutorial. But I love the gameplay and twist on the theme!
Fun game! The art is nicely done and everything ran mostly smooth on my end without any issues. Thanks for sharing!
fun game, there's a lot of content here for 9 days, I really like the music and 3d models
Super fun!! Love the sheer scope and variety of spell mechanics in this game. It was really fun to discover all the new spells and traps. I felt really powerful in this game.
The one thing that impacted my experience negatively was overlapping sound effects which would sometimes blast from my speakers (mostly death sounds stacking on each other, VERY loud!)
Excellent game!! The trap mechanic was probably my favorite. Felt like playing a classic Tower Defense. I really loved the Flame Thrower weapon too. The Meteor was satisfying too, but a little too slow for me. Would love to see this with more polished animations for the spell effects and projectile graphics! It's super fun even with colored orbs. The attacks are well-designed. Nice work!
Great! There is a lot of game. Flipped the Theme by preventing escape instead. Won the Normal mode by failed Split path Hard mode. Killing multiple enemies at once got very loud tho. More incremental upgrades to weapons would have been better for pacing. Very solid entry :)
Very nice game, I liked the graphics and how you have used the shaders. The music was also quite good, but the sound effects can get annoying when there are multiple instances of them. I was not expecting to see this kind of game, so it was a nice surprise. It reminded me a lot of Orcs Must Die. The gameplay overall feels great and loops quite well, but I think that the possibility to rotate the camera would have helped the player to place the traps more carefully. Very good job!
This was fun! The variety and effectiveness of the traps made it extra fun.
Nice job!
This kept me playing a good amount of time, I enjoyed every second. Is very fun to play the mechanic is really great mixing tower defence and vampire survavors with the terraria minigame. A great combination that works. If you polish this you have a really nice game.
The only two problems that I encountered were the audio(multiple instances of the same audio played at the same time exploding my headphones in the process) and the lag, with 15 or more enemies i couldn't reach 30 fps.
Nonetheless great work!
super fun and cool to play.
Congrats! Really absorbing when you get into it
Really amazing entry! The art and music were great, and there was a lot of content! Lots of great traps to set. It was fun setting different kinds of traps and seeing what they would do. Also a lot of enemy variety. Great job!!
Thanks, a lot of positive feedback! I really wanted to rapidly prototype a lot of variations of traps/weapons to keep it fresh, so I think that worked out well.
I have played this too long i cannot be trusted rock op
Thanks for playing! It took a while to balance the weapons, so there's definitely some (fun) outliers.
Great game.
Thank you!
Solid game play, music was good, sfx feel too loud
Thanks for playing! I did worry about the sounds being too loud/annoying, it definitely needs a slider.