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A jam submission

Baby Don't EARTH Me.View game page

Entry for the Godot Wild Jam #67. The theme was Parasite.
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Baby Don't EARTH Me.'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.4394.439
Originality#34.2684.268
Overall#43.8053.805
Audio#63.7323.732
Fun#153.7073.707
Theme#224.0004.000
Controls#263.3903.390
Accessibilty#343.0983.098

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
N/A

Game Description
Humans are infesting a new world! Take control of the elements and unleash earthquakes, volcanoes, and storms to defend your planet. Stop the human plague before they leave to pollute another paradise! Are you the Planet's last hope?

How does your game tie into the theme?
The colonizing civilization is hurting the planet, like a parasite.

Source(s)
No

Discord Username(s)
cat.astro, Thoozee, Sugo98, Azeban

Participation Level (GWJ Only)
with this one: 3 (cat.astro, thoozee), 1 (Sugo98, Stray_Vince)

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+2)

I love the look of this game. I found it a bit hard using a touchpad lol

Submitted(+2)

Well done! The game was fun to play and had a cool interpretation of the theme. Nice graphics and audio as well :)

Submitted(+2)

I love how polished this game feels, and the audio is also really well done!

Developer(+1)

Thank you so much for playing and for the comment! :D

Submitted(+2)

This is really imprssive for a 9 day jam. Hope yalls work pays off!

Developer (1 edit)

Thanks, you're very kind! Truthfully, this was our first jam in such a large team (4 people), and we're also surprised by how much we were able to accomplish in a handful of days :)

Submitted(+1)

I think I agree with the majority of the comments below: this game is excellent on many levels, sound and graphics being particular highlights. The weak point is understanding what the heck is going on! Played a few times now and it's over before you blink! Now I've read the comments I _think_ I might understand enough so I'm gonna try again!

Submitted(+1)

Hmm played again and did a bit better, but still lost fairly quickly. Might need a few tips!

Developer (1 edit) (+1)

Thank you for your feedback!

Yup the game is fast. Really fast. :D We tried to target a gameplay session that was at most 5 minutes not to bore the player. I can give you a few tips though.

Tsunamis recharge faster, but have less range (they only hit a city), and you don't have to stop an ongoing research as soon as you find it. 

Many cities have several disasters near them: you can choose the best one depending on the ongoing researches, the availability and your missions.

Rotate the world often as a new research could start in any ("idle") city, and don't forget to upgrade! It'll shorten the disaster cooldown time or increase damage.

Submitted(+1)

Lol, I did not realise you could rotate the world!!!


That explains so much!

Submitted(+2)

Played again with rotate, did much better but still lost! Much more fun tho!

Submitted(+2)

WOW. Very nice game. I liked how it looks. Its an intereting idea and original take on the theme (like many games here). But yours different. its well made and polished and looks so good. I loved it

Developer(+1)

Thank you so much! You're right, the theme of this jam inspired a lot of original ideas, and I'm currently playing so many good games thanks to it! :)

Submitted(+2)

The screenshot really drew me in. Love the aesthetic of the game. It was a little tough to understand what was going on at first - and how I was 'progressing', but it was a neat game. Great job!

Developer(+1)

Thank you, we're happy that you liked (and that the screenshot fulfilled its promises) :D

Submitted(+2)

I loved this take on the theme, super unique. The models and shading were very appealing. Also really appreciated the UI allowing me to see light-bulbs even though I was kind of rotated away from it. Tho, since I was constantly moving and trying to keep track of cooldowns, the level-up was kinda an afterthought. Nevertheless, I think this was a great submission and perhaps some nice commentary on humans.

Developer

Thank you!!

Truthfully, we sometimes feared that the level up UI was too out of sight during the game session since a lot of things happen on the planet. We were also thinking about pausing the game and inviting the player to choose an upgrade, but we decided against it because we feared it would break the player's involvement/concentration and we were running out of time. 

Submitted(+2)

Fun interpretation of the theme! Very nice visuals across the board, the UI design was great, the 3D models were pretty, and the cell shading worked nicely with all of it. I also really liked the different natural disasters and the way they were grouped up for leveling up.

I found it a little hard to move as fast as I wanted on my trackpad, but I was still able to win eventually after a handful of tries. It also helped that I better understood what I was doing after two or three attempts. I sometimes had a little trouble matching up with the cooldown images with the 3D objects on the earth but eventually figured it out well enough. It would have been nice if they were more similar though.

Regardless, great job, this was a lot of fun!

Developer(+1)

Thank you for playing and giving us your feedback! We're glad you enjoyed our entry. :)

Viewing comments 29 to 21 of 29 · Next page · Last page