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Suncrow

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A member registered Dec 11, 2016 · View creator page →

Creator of

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I'm grateful for your kind words :-) And glad you liked it, thanks!

End?

Very cool!

Really great game!

I was not prepared for a certain funny song, not this song, aaaahhh!

Cool game, well done!

Thanks for your kind words!

I went to 71. Nothing to say that's already been said, well done!

I'm glad you had fun! Thanks for the feedback 

The seventh level gave me chills; having to select a power up to then come up to this is genius!

10/10

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I'm glad you liked my take on the theme! The difficulty with controls is a thing I'm getting a lot, I need to work on that next time.

Thanks for your feedback, and thanks for playing!

I couldn't finish it, I really wanted to jump with spacebar ^^ The controls were a bit stiff.

The platforming aspect is unforgiving, and if you miss a jump, the black hole is approaching fast! Maybe this is intended?

I liked the premise of the game, giving a story component to the respawn mechanic is a good idea!

Good job!

It's not a bug, it's a feature! :D

Jokes aside, I'm glad you had fun, thanks for playing!

What a cute and patient cat ^^ sweet game!

Glad you liked it!

17600 was my score. Dead enemies will smack and kill live ones, which is not often seen in games like these. This can also backfire when you create an avalanche of dead ships :-D

Simple but fun! Well done!

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Cozy little adventure! Only suggestion I would make is adding a little more contrast between the buttons and the rest would have helped, maybe a panel with a lighter color? Other than that, well done! 

PS: I really liked the brochure. What a neat idea!

Original game! Progress seems to stay at 100. Even with all the distractions, you can still complete texts easily, once you understand how.

I'm wondering, were you maintaining the thrusters ON all the time? They are meant to be used in bursts.

And yeah, the screen wrapping causes issues like you describe. I had so much on my todo list, I kind of forgot about that and got used to it ^^

In any case, thanks for your feedback!

A nice surprise, well done!

For a while I was wondering if right click would do anything. I was lost for a while. It was great once I figured it out!

Very cool! Minor thing, a way to skip dialogue past the first or second playthrough would have been nice. Other than that, 10/10!

Oh man, seeing your reactions was the best! It was also very instructive. Thanks for the feedback and the kind words!

Thanks for the feedback, I'll try to make the next games with a more intuitive user experience in mind. And music would have been nice yes. Now that I know more maybe I'll have time to do that next GJ!

Thanks for the kind words, it means a lot!

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10/10 game, well done!

I had gems at one point, but had to simplify or I wouldn't have finished it in time. Thanks for playing!

Very fun game, would die again!

Thanks! that means a lot!

Agreed, I don't recall exactly why I did this, probably more convenient in the code. Thanks for the kind words!

Glad you liked it, better luck next time!

Yeah, I found out about this today as well lol. Oh well, we'll say it's a feature XD

Thanks for the feedback!

Well, you included a volume slider, so it wasn't really a big issue. But if it were me, I would have put either more effort into the track, or removed it entirely.

Fun game! Very creative, ahah, I'm gonna go now

Wow that was fun! The sword minigame had me puzzled for a bit, but other than that, top notch!

Very well polished, fun little game!

Glad you enjoyed it! Yeah passive income would fix it for sure, thanks for the input. You are all so nice!

Thanks for the feedback! I'm glad you liked some aspects of this game, and sorry for the softlock, I could have up with something to prevent that.

This is so stupid, I love it! I spent way too many time on level 5, and for level 6, I have no idea how to beat it lol. That was fun!

Timer is really too short to understand the controls. The idea is neat (tinker's construct was great). Recipes were too complicated from the start, maybe a progression system would have helped?

Music was repetitive. It took me a while to find the anvil, but the idea of using letters was neat. I thought the garbage bins were for quenching, resulting in lost progress. I liked the elementals, chasing after a fire elemental is a wild and great idea!