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Space Shooter: They Came From The Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #110 | 2.552 | 3.125 |
Audio | #116 | 2.552 | 3.125 |
Controls | #119 | 2.552 | 3.125 |
Graphics | #128 | 2.756 | 3.375 |
Fun | #131 | 2.449 | 3.000 |
Theme | #136 | 2.654 | 3.250 |
Overall | #139 | 2.464 | 3.018 |
Originality | #186 | 1.735 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
None
Game Description
Simple space shoot-em-up. Close all portals and destroy all enemies.
How does your game tie into the theme?
Enemies come from the void (portals)
Source(s)
No, but if someone is interested in some parts, i can tell how i made them and share code
Discord Username(s)
the_utter_emptiness
Participation Level (GWJ Only)
4
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Comments
Solid game. Play smooth, had a little stutter in browser here and there but it's probably not the game's fault.
I liked the powerups and the option for autofire. Simple game but it is a smooth experience.
I would add only one thing. Maybe try using a parallax background to give a sense of movement to the game.
Good job!
Cool game! The visuals were really nice
I think maybe adding some variance to the shooting sound would be nice since we hear so much of it
Thanks! Yes, it should have more varience. I made a little randomness in volume and pitch because I have only one audio file.
We hear it so much that after 20-30 playthroughs I noticed that I can hear the sound even when not playing:)
It's a cool game with some neat visual effects.
I think a cool idea could be to add a deflector upgrade maybe? I think it could be fun to reflect projectiles and maybe the asteroids back at enemies.
Thanks, nice idea:)
Just awesome, lots of fun! :D
this game had the correct amount of bright lights and pew pew noises to make a solid shoot 'em up. my only complaint is that it was too difficult to dodge shots from enemies that had just spawned. otherwise, it was solid all around. nice job!
Thanks! Instant fire when enemy spawns is intentional:) So you can't stay all time under a portal.
As you mentioned in the description it's a simple concept but you executed it well. The visuals are nice and I like the progression system with the upgrades.
Reminds me of space invaders, would have liked it to auto fire, the game looks cool but not all the assets match. It was nice that there was an option menu. Good job!
Thanks! Actually, there is auto fire (i named it auto shoot). You toggle it by pressing Tab by default.
If you made the music, good job. I could relax to the opening music for hours!
Actually, it's Intergalactic from there.