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A jam submission

Fading StarsView game page

Small pixel-platformer for Godot Wild Jam #69
Submitted by Scuralion — 6 hours, 35 minutes before the deadline
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Fading Stars's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1262.3472.875
Graphics#1282.7563.375
Theme#1362.6543.250
Fun#1482.2452.750
Overall#1532.3182.839
Controls#1562.1432.625
Originality#1642.2452.750
Accessibility#1701.8372.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Wildcards Used
None

Game Description
A small pixelart-platformer :)

How does your game tie into the theme?
Part of the level fade into the voide as you play trough them

Source(s)
It is, but i dont have a git page yet -.-^^

Discord Username(s)
Scuralion

Participation Level (GWJ Only)
First Time

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Comments

Submitted

I like it, very fun :)

Submitted

Good art, fun to play, Didn't get how to jump of the walls, you could have implement grabbind the wall mechanic. And some of the tiles didn't void with the first touch

Submitted

Really nice artwork! The game was pretty fun, except that I didn't quite understand the mechanics of how the floors and walls disappeared, so I ended up getting frustrated on level 4 or 5. Maybe introducing those mechanics through a couple of earlier levels would have helped me.
Overall, pretty impressive for your first Godot game done in 1 weeks :D
Nice

Submitted

Beautiful pixel art, beautiful sound design. In general I like the movement, it reminds me of Animal Well. High gravity and light inertia. Very nice :)

The wall jumps are unfortunately oddly hard to execute predictably. Tuning that would be huge!

Submitted

Good job,
lovely artstyke, very athmospheric and nice idea.
Had a bit trouble with the walljumps and the timings of the disappearing walls seemed a bit off sometimes but all in all you can be proud of what you delivered here.

Submitted

Hey!

Gave your game a go, but couldn't get past the 3rd(?) level with the long red bridge thing. I don't really play platformers so that could really just be a skill issue, but I thought that my perspective would be useful as well. 

- The disappearing ground mechanic is cool, but the execution is confusing. Its not explained what determines when they disappear and it wasn't completely evident from the gameplay either, at least for me. They sort of fade away gradually so its hard to tell what actually triggered it and when. I felt that hitting them causes the disappearance but I couldn't be sure.

- The wall jumping didn't feel very intuitive and I thought that it was weird that you could only wall jump on the coloured terrain.

That being said I thought that the music and sounds were very nice. The visuals were pleasing and coherent as well :)

Good job for your first game, keep making them! 

This is also my first game jam :)