Play game
Avoid The Light (Godot Wild Jam 69)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #59 | 3.195 | 3.500 |
Audio | #65 | 3.286 | 3.600 |
Accessibility | #70 | 2.921 | 3.200 |
Theme | #96 | 3.195 | 3.500 |
Fun | #99 | 2.739 | 3.000 |
Overall | #109 | 2.804 | 3.071 |
Originality | #162 | 2.282 | 2.500 |
Graphics | #171 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Memory Lane
Game Description
Wounded by your last battle, you are trapped inside a Void cathedral with the forces of Light closing in. Escape the cathedral while avoiding the Light so that you may warn the others.
How does your game tie into the theme?
Your character is made of Void/belongs to the Void and you are escaping (a*void*ing?) the forces of Light. The cathedral you are inside also belongs to the Void.
Source(s)
https://gitlab.com/siliasstudios/game-jams/godot-wild-jam-69
Discord Username(s)
Silentstrike46
Participation Level (GWJ Only)
2 (including this)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi, great job for a 15 hour game. The camera zooming was definitely the most unique part of this. I liked that. Was that an addon or did you do that yourself? Congrats on the game!
Glad you liked it! Quite happy that I still managed to submit a game in time :)
I did the camera zoom myself! The implementation here was pretty simple and crude though - just an area2D that looks for the player entering it and had a specific `@export var` zoom value, that called a function on the player to adjust the zoom to that value using a tween. Definitely want to play with the idea a bit more!
music choice was really nice. congrats on the submission!
Thank you! :D
Music was *chef's kiss* excellent. Gameplay was simple, but fun. And the execution of the theme was nice.
Thank you!
A good execution of the concept! Maybe movement could feel a bit less static but that's small detail. Overall, well done, liked the camera zooming out for the wildcard :)
Thank you! I had fun messing around with the camera zooming haha. Definitely agree on the movement side - was planning on implementing better movement mechanics, but ran out of time.
Next time I join the GWJ I want to focus on making a better movement mechanic for once ;P Absolutely no idea how, but it'll be a great challenge!