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A jam submission

SerpentaurusView game page

Submitted by Aidroh, Nesrovlah, Notice30
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Serpentaurus's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1412.7113.833
Originality#1452.3573.333
Fun#1571.8862.667
Controls#1592.0032.833
Audio#1621.8862.667
Overall#1652.0712.929
Graphics#1692.1213.000
Accessibility#1811.5322.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
None

Game Description
Our Maze navigation and combat game "Serpentaurus". Journey through a maze with monsters to collect ingredients for your sandwich.

How does your game tie into the theme?
We utilized elements of folklore such as mythical beasts and set them in a coming of age story about family traditions.

Source(s)
No

Discord Username(s)
notice_, ioncewasagoldfish, dragonoid5678, nesrovlah

Participation Level (GWJ Only)
0

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Comments

Submitted

Interesting environment. Those monsters are super crazy and super fast when they see you! 

I wasn't sure how to kill the beasts or if it's even possible, or what the objective was, but I thought your game was very interesting - nice job on it!

Submitted (1 edit)

The great intro graphics with voice support was very good. I expected much more after this great intro. My personal take away is how important it is to invest time into that part of a game. But - also to deliver afterwards. :-)

The mouse controler for the web version is not working perfect. I could only move 180掳. Only after I found out that if I move back to the other side outsite the window frame I could look complete around. I think it's not possible to catch the mouse in the web version. No idea how to solve that in the web build. Maybe rotate always 360掳 from mouse start point towards the application border?

Submitted

That snake is serious business. I couldn't figure out if swinging the sword was damaging things, and if you're far into the maze at all and the snake finds you, it's basically over.

The maze itself does a good job at being a maze. Certainly felt lost at times. Finding furniture or the dragon skeleton and piles of gold, or the bookshelves/cupboards felt nice, because it gave a sense of progression, even when I wasn't finding any of the pick-ups.

Do the pickups do anything? I think the green one healed me, but aside from that I was having a hard time knowing if they were there to help the player in the maze, or if they were simply the objective.

Submitted

The beginning artwork (and voice work) -- very nice! Camera controls a little frustrating, but great work on a 3d game! Wish I had a little bit more info about where to go and what options I had for interacting with enemies (other than run away!!!!!)

Developer

Thanks for checking it out!
Was there anything in particular about the camera controls that were frustrating? I know it can have some issues with clipping into the enemies

Submitted

the first time playing the game, the camera got locked so I could only rotate it roughly 180, instead of being able to rotate it completely around the character. I spent a lot of time hearing footsteps without being able to move my view any further than the 9-3 o'clock scope relative to the world when loading in (so very limited). I was able to get it to work on the second time running the game.

Submitted

Love the 'Thesues exploring the labyrinth' theme.  When the minotaur's attacks are working he is genuinly menacing!
I ran around for a good long while and couldn't really figure out what my objective was.  

Even without knowing, still had fun running around and trying to escape the minotuar!

Submitted

Cool concept! I was a little confused on the objective, and the minotaur got stuck (?) to me early on and wouldn't hit me or leave me alone, and it completely blocked the camera lol

Developer

The minotaur issue is the most game breaking unfortunately and we definitely would've loved to find some way to clarify the objective 馃槄 Thanks for checking it out :)