The music perfectly matches the gameplay. Clearing the room is a bit repetitive in its idea, but thanks to the various speeds and angles that slimes end up flying in, it kept me engaged up to level 7. Having different elements on the level will help spice up the process. Great job!
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Troubling Doubling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #24 | 3.623 | 3.800 |
Fun | #29 | 3.528 | 3.700 |
Accessibility | #46 | 3.051 | 3.200 |
Audio | #54 | 3.337 | 3.500 |
Overall | #55 | 3.242 | 3.400 |
Originality | #67 | 3.337 | 3.500 |
Graphics | #82 | 2.956 | 3.100 |
Theme | #100 | 2.860 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Did you know
Game Description
Climb the tower, each floor has slimes that double when killed.
How does your game tie into the theme?
The setting of the game is a tower, where each level the player climbs a floor.
Source(s)
N/A
Discord Username(s)
Woeder
Participation Level (GWJ Only)
This is the second
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