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Bathrobe Knight in the Tower of the Necromancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #92 | 2.765 | 2.900 |
Fun | #92 | 2.574 | 2.700 |
Theme | #100 | 2.860 | 3.000 |
Accessibility | #109 | 2.098 | 2.200 |
Controls | #122 | 2.098 | 2.200 |
Overall | #122 | 2.275 | 2.386 |
Originality | #129 | 2.288 | 2.400 |
Audio | #139 | 1.240 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.21
Wildcards Used
N/A
Game Description
BKiTotN is a top down hack and slash game where you make your way up a tower
How does your game tie into the theme?
It's a literal tower as we are not a very nuanced group... so yeah
Source(s)
N/A
Discord Username(s)
quietfish305
Participation Level (GWJ Only)
first one we've finished
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Comments
As others stated I had issues with not being able to see the full screen. I did figure out the controls, and thought I beat the ghost, but guess it got me. Would have been nice for some sound effects and visual indicator of how many hits you could take.
thank you for the feedback when you say visual indicator do you mean for the knight, I have a health bar in there but I just learned that the way the screen is presented is browser dependent
It would have been nice to have fullscreen. Without it, I couldn’t see the text to use the arrow keys to move, which I suppose should’ve been more obvious, but without it in the description either, I was trying to use WASD for a bit.
thanks for the feedback, fullscreen and WASD controls were things I kept meaning to come back to, but I just forgot them lol
I could have sworn the skeleton murdered me after I killed it!
And I also can swear that I have that bug in my own game too :D
It was maybe a bit too hard not to take damage!
Nice little game, would have loved some music and SFX.
Yeah I wrote the enemies very poorly, (no state machine) hoping to iron these out with later iterations. Thanks for the feedback
Straight-to-the-point type of game. Some tutorial explanations were unnecessary, but the movement is fluid. I wish we could see more of the map as the character was a bit too big for the screen's resolution. Good work regardless!
Nice job on your game! I got to the 6th floor, but wasn't able to damage the ghost there and eventually died. Some sort of health display would have been really nice. but there was good feedback when you hit enemies. Great job!
a fun and straightforward game, love the look and feel of it. no music was kind of a bummer but i still enjoyed it nonetheless. did notice some enemies keep their hitbox during death animation.