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Throwaway Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.533 | 4.533 |
Overall | #16 | 3.790 | 3.790 |
Accessibility | #18 | 3.467 | 3.467 |
Audio | #19 | 3.800 | 3.800 |
Fun | #21 | 3.733 | 3.733 |
Originality | #25 | 3.933 | 3.933 |
Graphics | #26 | 4.000 | 4.000 |
Controls | #52 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Warp Speed, Wildcard (Under Pressure)
Game Description
Build towers and escape death by ascending through a series of flying islands
How does your game tie into the theme?
Towers are built in the game to move upwards
Source(s)
N/A
Discord Username(s)
emrane
Participation Level (GWJ Only)
1
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Comments
Really enjoyed this game!
It has such a strong Terraria touch to it!
Love it!
Great soundtrack
Nice game
Made it to 239 and happily could've played more. I liked the cool emergent strategies from the way the different mechanics interacted, and had some tense negotiations between approaching islands breaking my towers and jumps that seemed just a little bit to far. Visuals are perfect, and though the audio was sparse it was implemented effectively to communicate key ideas and added a lot for me personally. I think my only nitpick would be to somehow tutorialize the teleporter, as a player I didn't know what it was and wasted my charge before I actually needed it to save my skin. Thanks for the cool submission and congrats on finishing a great jam game!
Nice art style .
Very fun game, enjoyed it a lot. I recognize those clouds!! :)
Thanks! Haha yeah, they were cookin with those backgrounds, they all look super pretty!
Love the simple but different concept, the sound design, everything was great on this one. One of the better entries I've seen so far!
Cool game ! The mechanics are original and work really well. I love the music !
only made it 46m but still had a blast! like how the game plays, smooth controls and mechanics. as a previous comment stated would like some sort of warning letting me know that i'm about to get yeeted.
Really fun and creative! Awesome use of procedurally-generated islands.
The cnotrols make my hands hurt a bit and feel a bit awkward, and the game seems to crash when you try to teleport without having a full charge.
Really fun game tho, my best final height is 116m. I lived with one literal health point left for the longest time. It was really exciting. And then an island broke the tower I was building and I plunged to my death.
One cool little thing, would be some sort of warning system, that warned you of the proximity of islands to any section of the tower you are on, so you know if you need to move your butt or risk getting yeeted. Of course this is only a suggestion if you decide to expand the game later on!
Fun stuff, enjoyed it.
Really fun and creative! Awesome use of procedurally-generated islands.
The cnotrols make my hands hurt a bit and feel a bit awkward, and the game seems to crash when you try to teleport without having a full charge.
Really fun game tho, my best final height is 116m. I lived with one literal health point left for the longest time, and then an island broke the tower I was building and I plunged to my death.
One cool little thing, would be some sort of warning system, that warned you of the proximity of islands to any section of the tower you are on, so you know if you need to move your butt or risk getting yeeted. Of course this is only a suggestion if you decide to expand the game later on!
Fun stuff, enjoyed it.