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Dash and His Ghost Girlfriend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #56 | 2.719 | 3.100 |
Controls | #65 | 2.631 | 3.000 |
Accessibilty | #66 | 2.280 | 2.600 |
Fun | #66 | 2.456 | 2.800 |
Overall | #78 | 2.456 | 2.800 |
Graphics | #78 | 2.631 | 3.000 |
Theme | #95 | 2.280 | 2.600 |
Originality | #99 | 2.193 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3.stable.mono
Wildcards Used
Pursuer, Through the Teeth
Game Description
A little Adventure game in C#.
How does your game tie into the theme?
It's about waking up in a huanted Halloween Corn Maze and fighting zombies. The pickups are haunted, and there's a bunch of jump scares.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
I liked the mix of 2d and 3d sprites, I think you ran into a bug where if dialogue is open from dialoguemanager at the same time as a pickup prompt, you cant click on the pickup prompt. You can solve that by queue_free ing whatever balloon you have open when a pickup prompt opens up. Good game otherwise though!
Thanks for the tip! I didn't think to test that. I also wanted to pause the game at the beginning and end dialogue, but keep animations going and it wasn't quite working out, so I decided to let you run around with the dialogue going.
"That looks like a real game, not like yours"
You see, I am actually haunted by a real life lying girlfriend.
Glad you liked it . . . ?
I did. Victory included. But tbh I didn't use any combos at all, and only saw the key bindings afterwards in the description. I thought the upgrades were the "you are being lied to" part...
Hahahaha that's actually pretty funny. Yeah I wanted to add a tutorial into the game, but I'm still learning to prioritize. This is my second game jam. First one I really didn't have a playable game, so I focused on that this time over everything else.
Good game. had fun playing.
Thank you!
Seems really cool and nice to play. Keep it up!
Thanks so much!
lovely, enjoyed the 3d env with 2d sprites. Plays well, but wish it played with the theme a bit more thoroughly
Thank you. There's actually a whole haunted castle level that I made but just didn't get time to hook up. But I appreciate the feedback. What would have made it better theme-wise for you?
Nice! That was fun. I appreciated the story, and I think you could do a lot more with it by adding more levels and expanding the narrative. The combat was a little choppy, but movement felt great, and I got the hang of it all by the end. Nice sounds and music too!
Thanks! Yeah, you can read the Postmortem DevLog to see what I intended. I wanted to go back and tweak the collisions for the combat. One of the problems I noticed near the end was you couldn't face your enemy if you were collided with it. I definitely learned a lot this time.