Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

excitement

57
Posts
2
Followers
A member registered Oct 11, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

I think I have a fix, the FMOD extension had a bug in it. I'll see if I can get it uploaded - DJ Yunomi

This game was amazing - I loved the humor, all the items felt like they had their place, and I loved the little ghost following me around. 5 stars all around!!! No notes!

Dead by Daylight reference????

This game was super fun, reminded me of Slay the Spire a ton. I really liked it and it made me think every turn. Great simple deckbuilder roguelike!

This game was super fun, reminded me of Slay the Spire a ton. I really liked it and it made me think every turn. Great simple deckbuilder roguelike!

This was a super original take on the theme "Haunted", 5 starfruits for originality!

I couldn't tell what gamejam this was for, if only there was some type of branded product in the game with the name of the gamejam on it...

Damn. This was by far the creepiest game I played all jam. The audio actually made me really nervous, and my heart was starting to jump out of my chest. I can't believe you managed to do so much with the limited textures and objects you had. Fantastic use of shaders and phenomenal use of audio. 5/5, only thing I would change is making it longer.

The possession mechanic was really cool and unique, and I loved the artstyle. The platforming was a bit tough because it was lacking some features like coyote time and jump buffering. For your first game though, it's understandable that you didn't know about these things to make the platforming smoother. Here are some videos on what they are, how they make your platformer feel better to play, and how to implement them. Great first game, and I hope you keep it up!

These were the best sound effects of the entire jam. I love them so much!!!

I really liked the music for this game! Everything here reminded me of Jetpack Joyride. This was really good for your first submission, good work!

The Godot splash screen at the beginning was super cool! I think you did a great job incorporating the theme. Good work!

I got softlocked in the kitchen, my character got stuck on the geometry and I couldn't move. Otherwise, I found the 3D art really charming and I thought the roller skating sounds were relaxing, and it was cool that the audio was 3D.

This game is really polished, nice job! The one issue I have is there is a lot of waiting for the graves to be dug.

I liked the puzzles in this game a lot, though I got stuck at the last part? Spoilers: I didnt know what to do after I heard the ghostly moan from the conservatory.

I liked the puzzles in this game a lot, though I got stuck at the last part? Spoilers: I didnt know what to do after I heard the ghostly moan from the conservatory.

This game nails the feeling of Enter the Gungeon. I love it! I just wish there was some type of conclusion at the end.

This game nails the feeling of Enter the Gungeon. I love it! I just wish there was some type of conclusion at the end.

Cool little game here, I really liked the banish mechanic to get the ghost to go away. I liked the notes everywhere but I did have to go back to the beginning to remember what I was looking for lol. I also liked how my character had a long nose - good use of through the teeth. Great submission!

I am in love with your art style, especially the two MS paint customers - made me feel like I was going to a Porter Robinson concert lol

I actually really liked the puzzles in this game, especially the core one of making the lock shape with the flashlight. Im surprised more games dont do puzzles that play with light like that. Very creative!

It's still not working for me, please attach the full zip

I liked the mix of 2d and 3d sprites, I think you ran into a bug where if dialogue is open from dialoguemanager at the same time as a pickup prompt, you cant click on the pickup prompt. You can solve that by queue_free ing whatever balloon you have open when a pickup prompt opens up. Good game otherwise though!

I liked the sequence required to get everything working in the point and click. It seemed intuitive even without the visual indicators on the inventory. Good work!

Average experience waking up at 3am

I loved the sprite art in this game, everything was really clean and the controls were tight. A lot of the gameplay was just waiting so it got a bit tedious towards the end, but I liked all the art. Good job!

I got FNAF style jumpscared by the shaman ;-;

I really liked this game, it was super fun killing the ghosts with the flashlight like Luigi's Mansion. The controls were really smooth and I liked having to balance searching for the key with killing the ghosts. Great job, I wish there were more levels so I could keep playing!

The game mechanics were really unique and interesting, I liked the gameplay although it took  a while to charge the scan. Im not sure how to balance that though so it makes sense. Really cool concept!

I got stuck on level 5, I tried typing in the 5 letter word in the doghouse in level 2 but it didnt work. Pretty cool game though.

I liked the humor in this one a lot. I wish you could hold a direction to move since pressing the key each time can get tiring (accessibility). Slummy goes hard tho, also the ending was good. Definitely would like to see more slumlord-type games in the future lol.

I liked the art style a lot. The movement was a bit slow considering how big the area was though. I wonder why the ending happened the way it did though, leaves more questions than answers which is pretty cool. Good job!

This game reminded me of COD Zombies

This game reminded me of COD Zombies

The platforming was really fun and it felt really good. I really liked the green guy with the pompadour and the jays, he was pretty scary. Im sad I never got to see grandma though (but maybe thats because I only got three of the four starbucks pumpkin spiced lattes?) Great submission, 5/5 for fun!

This game was really loud with no way to turn down the volume. Adding a sound slider would help out a lot. I liked clicking the enemies, but like other comments said, there was no penalty for keeping them around. It was fun shooting them though.

I liked the old school resident evil camera, I couldnt tell if I was taking damage or not and I couldnt tell if I was fixing the terminals. The art was cool though. Good work!

I also got stuck on the pipe puzzle, but I think I solved it by accident. The graphics were really good and the puzzles had me thinking hard. Good job!