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A jam submission

Creak Them AwayView game page

Submission for Godot Wild Jam 74
Submitted by Palantir98, Ilva Dibrani, Sugo98, Andrea Zanin, Luigi Filippelli — 1 hour, 18 minutes before the deadline
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Creak Them Away's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.4004.400
Controls#53.6673.667
Audio#103.6673.667
Overall#103.6383.638
Fun#103.6673.667
Originality#223.6673.667
Graphics#323.6003.600
Accessibilty#372.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4.3 was used for this submission

Wildcards Used
We tried to incorporate the PURSUER Wildcard

Game Description
Play as the ghost haunting the house and try to scare nosy humans away!

How does your game tie into the theme?
The game tries to subvert the traditional HAUNTED theme by letting you play as the haunter while simultaneously being hunt by ghostbusters.

Source(s)
N/A

Discord Username(s)
Palantir98, Sugo98

Participation Level (GWJ Only)
Sugo98 has done one, everyone else is on their first one!

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Comments

Submitted

Nice  little game!

Submitted(+3)

Such a nice and fun little game! Great art and the music is very fitting as well. The best thing about this game for me is probably the depiction of ghostbusters being plague doctors, hahaha - very well done, everyone!

Developer

Happy to hear that you enjoyed the game :)

Art and sounds are definitely two things in which we invested a lot of effort!

Submitted(+3)

Such a fun game!! A really good concept and I liked that the controls were kept simple which made the experience really smooth and satisfying:)

Good job!

Developer

Thank you! Your comment means a lot to us :)

Submitted(+2)

Smooth controls, I liked that I did not have to push a button to interact with the objects, I just had to run through them. Also, the ghost's relative speed compared to the hunters was good, I had the chance to kite them. As nickbdawg said, it felt really satisfying to scare two or three of them at the same time, then getting the hell out of there.

One thing that was a bit disrupting for me in the beginning was that I wasn't always sure about where a wall ends and it stopped me from time to time, but after a while it was just muscle memory.

Developer

We are really happy that you had such a good time with our game :)

Thank you for your feedback about the walls. We tried to give the graphic some three-dimensional perspective, which have come with some downside as the one you mentioned. Not sure how to fix it though 

Submitted(+3)

This was fun! It's a pretty simple concept but it's well executed and the music and art really make it feel polished. It was very satisfying to get multiple ghost hunters in the room and scare them all at once. Great job!

Developer

Thanks man!

Submitted(+2)

I think there's a degenerate strategy here involving running around a corner and triggering the same two objects over and over. But ignoring that (and my own lack of patience causing quite a few game-overs) its a neat concept that works pretty well!

Developer

Yeah we noticed that. We tried to playtest as much as possible on the last day to avoid exploits but, to keep it playable for everyone and not make it too difficult, some sneaky strategies are still possible.

Submitted(+3)

Really cool game. I love the art style, the music is also cool and he ending is pretty funny.

Developer

Thank you for your feedback. We are happy you enjoyed our little game :)