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A jam submission

Night TrickeryView game page

Beware of strangers.
Submitted by FlowerBunny05 — 20 minutes, 17 seconds before the deadline
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Night Trickery's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.0274.027
Graphics#24.4864.486
Overall#93.6803.680
Controls#103.5413.541
Theme#113.8923.892
Accessibilty#143.0003.000
Originality#193.7033.703
Fun#303.1083.108

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3.stable

Wildcards Used
All 3.

Game Description
Protect your mystical belonging from the strange forest people, even if you must resort to violence.

How does your game tie into the theme?
The forest you traverse through is definitely haunted.

Source(s)
N/A

Discord Username(s)
forgivemeflowerbunny

Participation Level (GWJ Only)
I joined the Wild and Proud jam, if that counts.

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+1)

Wow... Just... Wow. I really liked this game. I loved the art, I loved the characters, I loved the dialogs... Everything. Specially, the contrast between the bunny's cute animations and the unsettling atmosphere of everything else. Amazing game, a fine piece of work.

Submitted(+1)

That was very well put together! Very nice artwork! The only thing I would say is that it got a bit repetitive. Some of the scenes without the "special characters" could have been removed.

Great job overall!

Developer

Hey thanks! That's fair, I actually added in a few filler rooms because I was afraid of the game not having time to build tension. Seems like I overcompensated a bit... whoops!

Submitted(+1)

Wow good art and theming! Scary!

Submitted(+1)

Got the sandwiches, saved the day, that was quite the ride! The intro maybe took bit too long but after that things were pretty great. Art is fantastic, sound design is great. It did lack in gameplay but didn't bother me that much.

Developer

Thanks! There were actually 3 different re-writes of the intro, with the final one being hastily done at the last second since I was unhappy with the first 2. Thankfully, it was also the shortest of the 3.

And yeah, I focused way more on atmosphere than gameplay. Oh well, I'll try my best to strike a balance between those next time.

Submitted(+1)

Very lovely style it really fits very well thematically well done 

Submitted(+1)

Really like the aesthetic of the hand drawn images. It really creates a mood along with the music!

Submitted(+1)

Good Game and I like the art style.

Submitted(+1)

What an incredible piece this is!

The hand-done characters and environment. The way your sound design ties into it, the way I’m never quite sure if I should be attacking every enemy I see, or if everything is a lie. The only part I didn’t absolutely adore was the lack of knockback on the first enemies we encounter. I tried to stand my ground against the first couple of them, but even spamming the attack button didn’t knock them away faster than they could approach.

A healthbar or something would have also been a nice way to reinforce the uneasiness the character was making me feel. It didn’t quite seem like I could die, even though every stroke of the game screamed that I was about to.

Amazing job!

Developer(+1)

Appreciated! I was fully planning to add health (I even had an idea for a game over screen), but unfortunately I just put it off for too long and didn't have the time to. I agree that it lessens the fear quite a bit. Heck, even the hurt animation/sound was done at practically the last second. 

The (mosly) lack of knockback was my attempt at making the game a little less boring, as you have to back away for some enemies instead of just sitting there and holding the button.

Would it have been better if you had combos and stuff, instead of a simple hold-to-spam move? And on top of that, would it have been better if the enemies were refined and had actual attacks instead of just walking towards you like goombas? Yeah, I think so at least. When I get to remake the game I definitely gotta rework the whole combat system.

Also I'm really glad you liked the atmosphere! I LIVE for making spooky stuff, so it's not surprising I put 100% into that instead of the gameplay. Thanks for your thoughts!

Submitted(+1)

Very cool artistic choice of the art style. Had fun playing it!

Viewing comments 9 to 1 of 29 · Previous page · First page