Thank you. I agree it ended up being a bit too easy.
DarkwoodDragon
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Thank you, the nodes are indeed semi random. There are a total of 4 maps with different layouts. Except for the nodes in the first column and the boss, all the nodes can be either a regular battle, an elite battle, a rest point or an item point, with every type having a weight of how big the chance is that that one is chosen.
Someone else has also reported having trouble with the end turn button, though I haven't been able to replicate it. There's definitely still some bugs in there that need fixing.
Fun little game. Would have loved to be able to de-posses a body with a button. Also expected that a person would only be able to clean the things that were the same color as their shirt, but could do everything with every human. A bug I found was that when the possession timer ran out while I was cleaning I could keep cleaning that thing even when not possessing a body.
Really liked the game. Followed your progress in the gwj works in progress channel on discord and every time you posted it looked very polished. Really like the hand drawn artstyle and the dialogue. Did manage to "break" the repair minigame by both clicking on the plank and tapping R at the same time, allowing me to always get the max amount of repairs done. Overall very nice game, especially for your first GWJ.
Fun little game, I agree with most suggestions that vpeter1119 made, except the color coded items. They already seemed to be color coded. I do hard agree with the rebindable keys. I prefer using WASD (or at least my regional equivalent) over the arrow keys and Z to pick up items didn't work for me, turns out I had to use W for this, probably because I have an azerty keyboard and not a qwerty one.
Congratulations on defeating the boss. I'm glad you enjoyed yourself. With the art I mostly wanted to challenge myself and improve it compared to my last submission, where the art was mostly just rectangles.
Strange that the end turn button stopped working. I've never seen thar happening. There's definitely still some bugs in there that I need to fix.
Love that you can pick your color on the main menu. I really like vampire survivors like games so that's an automatic plus. I didn't really know what the point was of fixing the pylons and as you've mentioned the difficulty spikes pretty fast. I would have loved to be able to manually aim as it often didn't fire at the enemies I wanted.
Wasn't expecting to see an idle game during this jam. Love idle games. Concept is simple, but I like it. The voice acting was amazing. Would have loved to be able to increase the workers in workshops by more than 1 at a time. Like maybe if you hold shift and then click it will increase/decrease by 10.
Very cute game, no idea how you made it with such a demanding chat watching you. But now onto some serious comments. It was very easy to quickly become overpowered to the point that the game would lag with the amount of flames on the screen. There's also no way to get out of the upgrade screen when you don't have enough to buy any upgrade.
Love the idea of a bullet-hell where you actually need to catch the bullets instead of dodging them. The graphics look great and loved the little sound the bug made when you dashed. I did feel like it was extremely hard at the start, but then I remembered you could dash and it felt like the balance was way better.