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DarkwoodDragon

54
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6
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11
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A member registered Sep 20, 2016 · View creator page →

Creator of

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Fun little game. Like the simple "How to play" screen you had at the main screen. It explained everything I needed to know. Is the location of the keys randomized? I got very lucky in the last level, found the key very early and then just had to walk down the long hallway.

Really like the intro and that Selene just kept referring to him as Mr. Pots, cause it's clearly the same person. I would have loved some kind of indicator of my health, or maybe there was one and I just didn't see it.

Fun little game. Though the enemies something didn't seem to notice me and I could just walk past them.

Pretty fun game and as others have said the intro art was amazing. I did figure out you didn't actually need the elevator parts to use the elevator. You could as soon as the game starts get on the elevator and press space to finish the game.

Thank you. Yeah the tooltips not always showing up is something I'm working on right now. During the jam I was using the built-in tooltips of Godot, but it seems they don't always work that great.

I also agree that the game overall could use some balancing.

Fun little puzzle game. The puzzles took some getting used to, but once I started figuring them out it felt rewarding.

Thank you, the nodes are indeed semi random. There are a total of 4 maps with different layouts. Except for the nodes in the first column and the boss, all the nodes can be either a regular battle, an elite battle, a rest point or an item point, with every type having a weight of how big the chance is that that one is chosen. 

Someone else has also reported having trouble with the end turn button, though I haven't been able to replicate it. There's definitely still some bugs in there that need fixing.

Fun little game. Would have loved to be able to de-posses a body with a button. Also expected that a person would only be able to clean the things that were the same color as their shirt, but could do everything with every human. A bug I found was that when the possession timer ran out while I was cleaning I could keep cleaning that thing even when not possessing a body.

Really liked the game. Followed your progress in the gwj works in progress channel on discord and every time you posted it looked very polished. Really like the hand drawn artstyle and the dialogue. Did manage to "break" the repair minigame by both clicking on the plank and tapping R at the same time, allowing me to always get the max amount of repairs done. Overall very nice game, especially for your first GWJ.

Fun little game, I agree with most suggestions that vpeter1119 made, except the color coded items. They already seemed to be color coded. I do hard agree with the rebindable keys. I prefer using WASD (or at least my regional equivalent) over the arrow keys and Z to pick up items didn't work for me, turns out I had to use W for this, probably because I have an azerty keyboard and not a qwerty one.

Really like the concept and the puns, though some of them hit harder than others.

As others have said it starts to get tedious around level. I wasn't sure if there was some kind of game over or not since no matter how many enemies seemed to spawn the game just kept going. Maybe my character was just hallucinating the pumpkins from running into the trees so much.

Thank you. Yeah I haven't even dared to try making my own music. Wouldn't even know how to start.

Thank you. I've never heard of Farkle, but I'm going to check it out.

Thank you, glad you had fun. Really glad I had time to add 4 different ghost types, excluding the boss at the end.

Hmmm, I really need to figure out why that is happening. There's definitely still some bugs in the game that I need to fix.

Congratulations on defeating the boss. I'm glad you enjoyed yourself. With the art I mostly wanted to challenge myself and improve it compared to my last submission, where the art was mostly just rectangles.

Strange that the end turn button stopped working. I've never seen thar happening. There's definitely still some bugs in there that I need to fix.

Thank you, that's nice to hear. Yeah balancing some of the items and dice is definitely something that I'm going to try to do after the jam.

Loved it. Really liked the different powerups you picked up, with my favorite being the fire extinguisher. I'm also a big fan of Tom. He just wants a friend.

Love the concept and it was so immersive that I instinctively tried to use shortcuts I normally use (which sadly didn't work). You don't know how many times I tried to alt tab to try to switch back to the firefox window.

Thank you. I haven't actually played Brutal Orchestra yet, though it has been on my wishlist for a while.

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Love that you can pick your color on the main menu. I really like vampire survivors like games so that's an automatic plus. I didn't really know  what the point was of fixing the pylons and as you've mentioned the difficulty spikes pretty fast. I would have loved to be able to manually aim as it often didn't fire at the enemies I wanted.

Love it. As others have said a collection log to see what and how many you've collected would have been a great addition. The art was gorgeous.

The text was a bit hard to read on the main menu. Character animation sometimes looks weird, like some parts of it are in the wrong place. As Boblobbyslob said it wasn't always clear when a puzzle was solved. But other than that it was a pretty fun game and a great first game jam entry.

As others have said, simple, but interesting. The timing was a bit hard to get right at the start, but that might just be me.

Wasn't expecting to see an idle game during this jam. Love idle games. Concept is simple, but I like it. The voice acting was amazing. Would have loved to be able to increase the workers in workshops by more than 1 at a time. Like maybe if you hold shift and then click it will increase/decrease by 10.

Love logic gates. The background music was great. I don't know if there was a way to know when a gate was haunted or not and the puzzles sometimes just felt like trial and error.

Thank you. I'm happy with how it turned out as well.

Thank you. One of your songs (Thinking and Tinkering) has been added as the background music during the game in the next update (v0.3)

Love the simple art style and audio design. A simple concept that would allow for a multitude of puzzles. Great job.

Yes, that is something that has been on my list of things I need to add once the voting is over.

Fun little game. Wasn't sure how to prevent damage when there where 2 ducks in a row, but I guess that's the point since otherwise it would be too easy to always prevent damage. Liked that you could upgrade when you died.

Love the concept, unfortunately the game lagged hard when I dive down. Also when I try to dive down a second time the movement doesn't always register correctly. The music is great and from what I saw the gameplay was as well.

Well tell your brother that he's an amazing artist then.

Thank you. So far 3 more levels have been made to be added once the jam is over with a 4th being almost done. Just 1 more bug to fix in that one and I'll have doubled the amount of levels.

Very cute game, no idea how you made it with such a demanding chat watching you. But now onto some serious comments. It was very easy to quickly become overpowered to the point that the game would lag with the amount of flames on the screen. There's also no way to get out of the upgrade screen when you don't have enough to buy any upgrade.

Love the idea of a bullet-hell where you actually need to catch the bullets instead of dodging them. The graphics look great and loved the little sound the bug made when you dashed. I did feel like it was extremely hard at the start, but then I remembered you could dash and it felt like the balance was way better.

First of all, the graphics are amazing. I have no idea how you did that in such a short time. Love the puzzles though which I didn't have to start at the beginning of the level if I made a mistake and died. Some checkpoints might have been a nice addition.

Love what you did with the theme and the story of where your inspiration came from. As your downstairs neighbor (from Belgium) I totally get it. Rotating the parasols took some getting used to. Having the upgrades turn into curses when you don't have enough gold was a clever use of the wildcard.

Cool game, especially for your first one. Some of the hitboxes felt a bit off at time, mostly on the falling objects. As others have said the gravity does feel a bit too high. The artwork is amazing, love the cryptid character.