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A jam submission

Ragdoll RevivalView game page

Use your tools to repair the doll
Submitted by DoctorSquawk
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Play game

Ragdoll Revival's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#452.9292.929
Fun#512.7862.786
Originality#632.8572.857
Accessibilty#692.2142.214
Theme#762.7862.786
Overall#792.4492.449
Graphics#942.2862.286
Audio#1041.2861.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
It's Broken

Game Description
You found a doll and feel compelled to fix it up

How does your game tie into the theme?
While unfinished, the doll would be revealed to be haunted once the player had fully repaired it. I worked a subtle indicator of it in what I have.

Source(s)
N/A

Discord Username(s)
dr.squawk

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

It's a shame its unfinished, because it already does one thing better than a lot of point-and-click adventure games - no moon logic :]

Developer

I do plan on doing some updates to it when I get the chance to at least get it closer to the state that I wanted it to be in. And thank you! My main focus was to have a semi-complex order of events. I've got a whole flow chart of ways that items could be found.

Submitted(+1)

I liked the sequence required to get everything working in the point and click. It seemed intuitive even without the visual indicators on the inventory. Good work!

Submitted(+1)

Incomplete, but a great idea! The doll was super creepy and it's a good use of the wildcard.

How would the haunting have played out in terms of gameplay with the doll?

Developer(+1)

Thank you! My initial plan, and as a way to include the "Through the Teeth" wildcard, was to have a voice providing hints over a radio and urge the player to repair the doll. Once the repairs were complete, the doll would have revealed that it was the source of the voice and would have attacked the player, ending the game.

Submitted(+1)

That was fun! i love any point&click. I'm glad you got enough done to submit. I have a feeling the sketch was more of a placeholder due to time constraints? But honestly this could be a great artistic visual. Have the interactible objects really stick out due to a high contrast between super detailed art on a montone sketh background. Would even fit for an eerie atmosphere. This has big potential

Developer

Thanks for playing! And yeah there was a lot I didn't get done, the background being a big one. The one that's there was my initial planning sketch that I was using as a placeholder. But, you're right about the contrast between the objects and the background. I would have either made them contrast or, if I went with a similar art style, would have added a highlight around the edge when hovering to show that it was something interactive.

Submitted (2 edits) (+1)

I managed to repair the doll. Nice short point and click game! You already put all the feedback I would've given in your description so that's good.

Update: Playing through it again, I didn't notice any audio. Some little unlock sounds or snipping sounds etc could really help with immersion.

Developer

Nice job! Thank you for playing! I wanted to make it apparent that I knew it was unfinished and give an idea of some things that had planned to get done so I'm glad I covered all of those bases. Audio was definitely something that I ran out of time on. I also wanted to change the sprites on the objects to show that they were open and empty when they were done with. I hope to make an update in the future to add these thing to it but it might take some time.

Submitted(+1)

There's a base of something solid here. I love point-and-click games and I think with some polish, this could be a fun, spooky time.

Submitted(+2)

I had fun with what was done, managed to get the doll repaired. This is a good start, and would be pretty fun with some puzzles thrown in!

Developer

I would have loved to get some puzzles in! Especially since Myst was fueling my point-and-click desire at the moment. Seeing that I was already over-scoped as it was, though I'd definitely need a larger team to get that done. Thanks for playing!