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Lapis and Rhubarb: The Orb of Doom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.455 | 4.455 |
Audio | #6 | 3.788 | 3.788 |
Overall | #6 | 3.861 | 3.861 |
Graphics | #7 | 4.152 | 4.152 |
Fun | #13 | 3.909 | 3.909 |
Controls | #20 | 3.727 | 3.727 |
Theme | #24 | 3.970 | 3.970 |
Accessibilty | #29 | 3.030 | 3.030 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot v4.3
Wildcards Used
WHY LIMIT YOURSELF?
Game Description
Blast away to defeat swarms of enemies while harnessing the power of a constantly bouncing orb!
How does your game tie into the theme?
The magic orb has to be reflected between the magic girls to gain power
Source(s)
N/A
Discord Username(s)
advance2112, gopheryourself, fisdunc and lyon8248
Participation Level (GWJ Only)
3
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Comments
This is such an interesting take on the theme.
The balance between bouncing the game within the circle and dealing with the enemies is so cool. It’s just challenging enough that I was always struggling but in a good way. It could be something fun to master.
Great job!
This game was a blast to play through. Can definitely recommend playing on controller, the controls felt smooth even if I still swapped which character was left vs right in my brain sometimes. About the only criticism I can think of is that I didn't feel very inclined to use the freeze ability over the fire ability since the fire seemed to kill most things immediately and the freeze wasn't super long. But that's definitely a nitpick at most. Great work!
this melted my brain lol. very original gameplay and the artwork is cute. I may have to try this again with a controller - it seems like that might be better than on the keyboard. nice work!
Very original game - a great experiment, which definitely made me say "Wow"! But... My brain hurts :D It's almost like playing Overcooked alone with 2 characters :D The aiming while rotating is already hard enough, but managing both characters is a bit over the edge for me... But that would be a totally cool 2-player game! I could easily imagine playing it with my gf, and shouting at each other for missing a ball :D
I also think the circle should be a bit larger, to have some more room for the ball to travel, to feel less overwhelmed. And some upgrades/progression would be cool if you decide to make it a full-fledged game. And I do think it would be even more fun with 2 players! :)
(I played with keyboard though, so maybe with controller it is less extreme :D)
Hi, thanks for trying out the game. Did you play with controller or keyboard?
Just edited to reflect that - yep, keyboard. Controller might be better, but I didn't have a chance to get to it this week :(
Yeah keyboard we need to make it more fun. Right now it works really well with a controller. We tried our best to warn players playing it. It even has a splash screen recommending controller and on the webpage saying controller is recommended. Its a learning experience for me. Thanks for the feedback :3
I was actually was delaying trying to play the game until I have my hands on controller, but missed the chance so gave keyboard a go :)
But I do still think there might be a cool co-op 2 player opportunity here :)
Insanely cool game! Everything is just stellar — music, visuals, and of course the gameplay… just wow. While it wasn’t very enjoyable with keyboard inputs, this plays really well using a controller, and it stimulated my brain just right.
I encountered a weird issue (twice), where pressing A on my controller restarted the game and sent me back to wave 1. This happened once around wave 3, and once again on the final boss. I was almost at full health in the second case, so I’m pretty sure it wasn’t a “game over”. After this, I entirely stopped using A to avoid the issue.
Also, it seems like not all the UI actions are not bound for controllers. I was not able to navigate menus using the controller, except for pressing A to confirm.
Trying to come up with something to criticize about the gameplay, I think it got a bit too easy when I focused on keeping MAXIMUM POWER, and even after dropping the combo it was trivial to recover with the abilities. I’d absolutely love to see more of this, with more challenge and variation. But for a jam, this entry virtually perfect!
We're aware of this bug, and I'm sorry to hear this happened to you :( I would recommend just press A as little as possible during the game. If you need to heal, you can also press spacebar to avoid this.
We're planning on making a post-jam version that addresses this issue and some others, as well as some balancing (maybe new features too???). We'll look into the UI issue as well, thanks for pointing that out.
Thanks for the feedback and glad you enjoyed it despite the bugs!
A pretty unusual twinstick shooter-- I appreciate having a complete package with music, a final boss and everything. It was fun. Played it on a controller first and that was really sensitive compared to the keyboard. Since it's a "paddle game" I expected them both to be fixed speed movement.