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A jam submission

Slime HellView game page

Bullet hell plus slimes, what could go wrong?
Submitted by Noskire — 7 hours, 34 minutes before the deadline
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Slime Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#84.0004.000
Accessibilty#113.3643.364
Overall#163.6323.632
Controls#173.7883.788
Graphics#223.6973.697
Theme#253.9093.909
Audio#293.3033.303
Originality#433.3643.364

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Memento Mori

Game Description
Bullet Hell + Cute Slimes :)

How does your game tie into the theme?
Your shots reflect in the walls until hit you or your enemies

Source(s)
https://github.com/Noskire/GWJ75

Discord Username(s)
noskaire

Participation Level (GWJ Only)
12

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Man, I really liked all the little touches you managed to get in -- the watery sloshing of the health, the shader effects, the way the enemies stuck to you when they "bit" you. Lots of little polishes are really nicely done.
Concept wise, I do love that the player is their own worst enemy - bullet hells are not my forte at all, but I love that effect, of realizing that missing or firing too much is going to come back and haunt you in the end.

Developer

The enemies stucking into you was a small bug that I thought was too fun to fix. :D

I'm glad that you liked playing! Thank you very much for the feedback! :D

Submitted(+1)

This game has good proof for my suicidal nature… joke aside I killed myself way too often with these reflected shots. Nothing to add here, its great entry, fun to play and lots of polish went into it. Well done!

Developer

I'm glad that you liked playing! Thank you for the feedback! :D

Submitted(+1)

Really enjoyed this one! Being the maker of your own bullet hell is a great twist. Loved the attention to detail as well (the arm moving with the recoil and the crosshair lerping to the mouse position gave it a real sense of weight). I think the upgrade mechanic works really nicely too.

Honestly not much I can critique, one of the best I've played this jam!

Developer

I'm glad that you liked playing! Thank you very much for the feedback! :D

Submitted (1 edit) (+1)

Looks good and is fleshed out nicely, I especially like the structure of fixed number of rounds / upgrades up to a open-ended, final survival round.  Makes decisions feel like they matter a bit more.  Unfortunately you can score quite high without moving much and being sparing with your shots, opting out of the most interesting part of the game.   Definitely some coins to collect or like scoring points/xp by dashing through (and destroying?) your own bullets-- something to force you to bob and weave.   I still had fun though.

Developer

Yes, I ended up favoring a careful type of play :p

I'm glad that you liked playing! Thank you for the feedback! :D

Submitted(+1)

fun game! the bullet reflection mechanic is a nice twist on the bullet hell :)

I got to ~60000 (by standing in a corner and trying to not shoot too much)

Developer(+1)

I'm glad that you liked playing! Thank you for the feedback! :D

Submitted(+1)

Really fun and solid game!

The bullet bouncing back and being able to hit you is definitely a good idea and something that made everything a lot more spicy and interesting than a standard bullet hell / reverse bullet hell, with more time and a little bit more development I could see it becoming a really nice fully fledged game, maybe with different arenas, a zoom out with slimes coming from different new directions and so on and so forth.

Well done!

Developer(+1)

I'm glad that you liked playing! Thank you for the feedback! :D

Viewing comments 26 to 21 of 26 · Next page · Last page