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Slime Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.000 | 4.000 |
Accessibilty | #11 | 3.364 | 3.364 |
Overall | #16 | 3.632 | 3.632 |
Controls | #17 | 3.788 | 3.788 |
Graphics | #22 | 3.697 | 3.697 |
Theme | #25 | 3.909 | 3.909 |
Audio | #29 | 3.303 | 3.303 |
Originality | #43 | 3.364 | 3.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Memento Mori
Game Description
Bullet Hell + Cute Slimes :)
How does your game tie into the theme?
Your shots reflect in the walls until hit you or your enemies
Source(s)
https://github.com/Noskire/GWJ75
Discord Username(s)
noskaire
Participation Level (GWJ Only)
12
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Comments
I had a blast playing this game (pun defenitly intended) I feel like the bullet should have a maximum number of reflections and maybe the bullet should disappear when you finish the wave because when you choose an upgrade you can get hurt by your bullets! other than that it was a ton of fun ! congrats on this one :)
I'm glad that you liked playing! Thank you for the feedback! :D
I like how charming are the slimes and the gameplay is fun.
Reflection is the primary mechanic on the game and is implemented well.
The UI for dash is not good. It doesn't pop out when it available and not easily noticeable that its still on cool down. I recommend using some bright colour popup and some scale increase tween when its available.
Yes, I couldn't figure out a good way to make the boot popup, thank you for the advice. I'm gonna try it after the jam.
I'm glad that you liked playing! Thank you for the feedback! :D
Very fun gameplay :D but you should force the player to run around, maybe collect coins or something, because i managed to cheese the whole game mechanic of beeing careful, by standing in the corner and shooting at that angle like in the screenshot
At one point the game just crashed because of one gazillion spawned projectiles :D
All in all a good game. Well done :)
I didn't expect that! hahahaha Well thought.
I'm glad that you liked playing! Thank you for the feedback! :D
Pretty fun and polished game! I like the risk-reward tension of shooting, that bullets do more damage after bouncing, and that the bullets go really fast after while. I thought the dual pistols would be very dangerous to myself because most slimes have an odd amount of health, but it didn’t really matter as a 3-health slime would eat 4 bullets if the last 2 hit at the same time… which seemed a bit weird to me. It got a bit repetitive without much variation outside of “numbers go up”, but what’s there is very well made. Nice entry!
I'm glad that you liked playing! Thank you for the feedback! :D
Nice game! Had a lot of fun with this one. I'd say the bullets being able to hit the player is currently a little too punishing. I found myself being way too careful with my bullets instead of utilising the reflection mechanic to take out slimes. I'm thinking possibly a lifetime limit on the bullets could be a nice addition, so that they aren't bouncing around forever until they hit something. This was especially an issue when the round was over and I was trying to dodge the bullets and choose an upgrade at the same time. Otherwise, I love the game's concept and gameplay, I see a lot of potential in it. The art style is also super clean and consistent throughout the game. Great submission!
I'm glad that you liked playing! Thank you for the feedback! :D
Great! A lot of fun.
I'm glad that you liked playing! Thank you for the feedback! :D
Great polish and execution! It's a super cool tweak to bullet hell formula that completely flips the normal "shoot as much as possible" behaviour on its head.
I'm glad that you liked playing! Thank you for the feedback! :D
I'm not usually a bullet hell fan, but I really enjoyed the way you played with the theme and became a threat to yourself and your enemies. Made me think twice before firing like a mad man (I did still do that and suffered for it lol). Great fun, nice job on this one!
It's not fun without a little risk hahaha
I'm glad that you liked playing! Thank you for the feedback! :D
Omg, it was so fun! The game where you fear yourself more than your enemies :D I really liked how you made your bullets hit you, but without making it completely overwhelming - it's nice trying to dodge your own stuff :D I hated (in a good way) that you are even rashed to pick up the upgrades because you can die while you do it, since your bullets keep rolling :D Great submission, I'd give it 6 stars for fun :D
Thank you very much for the feedback! I'm really glad you enjoyed playing! :D
I got to 326330. Does that 12th wave ever end? Lol. Had a lot of fun playing this one. Love that the bouncing bullets can either be a blessing or a curse. Great work! Congrats on the submission.
No, the last wave is infinite and you have to try to survive with your choices until that moment. :D
I'm glad that you liked playing! Thank you for the feedback!
By the way, great score!
Definitely had fun playing this! I liked the dash mechanic and that you were able to upgrade between waves. The music is a total bop!
I'm glad that you liked playing! Thank you for the feedback! :D
The fact that you can shoot yourself make the game interresting and fun. The upgrade phase is really a threat when you have bullet around. Also not a big issue but the dash could probably also have a keybind on the RightClicks of the mouse. For player like me who play with arrow key i found it a little difficult to use shift or space.
Ah, sorry about the dash, I didn't think of that. I was not able to do key binding, so I just add a lot of options in the end, hoping for the best. ^^'
Anyway, thanks for playing and for the feedback! :D
I love me some good bullet-hell! We had similar ideas with the reflections theme :)
I think it would be nice if the bullets were paused while choosing an upgrade but I can see leaving it the way it is for difficulty.
Great job!! :)
I'm glad that you liked playing! Thank you for the feedback! :D
I really loved that you could shoot yourself. I personally love mechanics that let you mess up and make you stop and think about how you approach something. Your first instinct is like, hell yeah, guns blazing, but that will basically be a death sentence.
Simple, good fun and I really loved that the art was simple but stylish and very clear to parse and understand. It was helpful as the chaos levels ratcheted up. Great stuff :)
Thank you for playing and for the feedback! :D
I enjoyed my run, and reading over the comments my experience seems to have a lot in common with others here. To add on two notes I haven't seen yet:
Overall though I had a good time here, you did great work!
Yes, the 'two guns' is good in the end, not so much in the beginning, that's why I blocked it until the wave 5.
Try to shoot the exact amount is probably the safest (and overall better) strategy, that's why I used mostly odd numbers! :p
The bullet in the wall is a bug I tried to fix it but couldn't find a way to do it in time.
I'm glad that you liked playing! Thank you for the feedback! :D
I enjoyed doing a run with this game. The wave dynamics are well-organized, and the game design makes it more exciting as you progress. Great job!
Thank you for playing and for the feedback! :D
I had a lot of fun with this!
My Notes
The initial idea was to have 5 enemies, but, as always, I didn't had the time. ;-;
Thank you for playing and for the feedback! :D
Not a bad game but quite difficult to advance further, because of all the bullets still remaining after the wave. I shot myself quite often because of that. All in all a nice game, but, just as others have stated, with a few tweaks it could be a bit easier to play and thus a bit more fun. The music and sounds are nice!
Thank you for playing and for the feedback! :D
I really liked the concept and gameplay loop. The game isn't paused during upgrade selection which would be a good qol fix. I also think all bullets should be removed when a wave is completed. The SFX was a bit sharp, but when I lowered the volume and the music started playing, the bullet sound matched the music really well. The visuals are also very polished, and I had fun playing!
I lowered the bullet sfx pitch to match the rate of fire, maybe I should have cut it instead. Anyway, thanks for playing and for the feedback! :D
"You shot yourself 111 times." You'd think I'd know better by now.
So I have a few notes. Its a shame the health restoration and bullet damage doubling is only in the description, it could have done with an in-game tutorial. The health meter seems to be under the player, as I've found out on the last wave when I decided to stick myself into a corner. A bit more enemy variety could have helped with the optimal strategy being to shoot every new slime with the exact right amount of bullets as soon as it arrives. I ended up maxing out my health before buying any other upgrade, and the slimes were still never any danger to me. The upgrade shop not pausing the game or clearing out the bullets did cost me a fair chunk of health though :]
On the positives side, the graphics look neat and its very clear what's happening at all times. Music's a good fit (at least far as I can tell, audio is a mystery to me). The shop offers enough upgrades that there's room for multiple playstyles, for example creating a deadly wall of bullets in the path of future slime only to inevitably have to dodge it myself instead made for an exciting strategy. Most importantly, it's clearly fun enough that I got to the "survive" wave, died to bouncing bullets into my own face, and started another run anyway.
I think what's there is a fun way to kill ten minutes, and with a few tweaks there's a fair bit of potential for more.
"The health meter seems to be under the player" - Yes, I thought it would be best than above him, so it would block your vision.
"The upgrade shop not pausing the game..." - To be honest, I don't really know why I choose to do that way! Somehow I thought it would be better. hahaha
I'm glad that you liked playing! Thank you for the feedback! :D