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A jam submission

RefractedView game page

A game for the Godot Wild Jam #75
Submitted by WeirdSeal2564 — 30 minutes, 33 seconds before the deadline
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Refracted's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#642.5213.000
Fun#672.5913.083
Controls#682.5213.000
Theme#742.9413.500
Overall#762.5012.976
Originality#772.7313.250
Accessibilty#822.0302.417
Graphics#842.1702.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Why Limit Yourself?

Game Description
A small puzzle game about replicating yourself.

How does your game tie into the theme?
The player must use refractions, or reflective water, to duplicate himself to solve puzzles.

Source(s)
N/A

Discord Username(s)
WeirdSeal2564, Astronuat21

Participation Level (GWJ Only)
2

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Comments

Submitted

Woah, I really loved the idea, and I enjoyed solving the puzzles. Though as other mentioned, checkpoints and such are a must for this type of game, I hope to se more from you. Poor kevins!

Submitted

Very fun concept & executed pretty well, except for the lack of a checkpoint which kinda killed the whole game for me. The idea is funny though and I enjoy the game's fast pacing 

Submitted

Great concept! Definitely  on theme for this Game Jam!

Submitted(+1)

I enjoyed the puzzles, but as some of the other comments mention, the game could really use a checkpoint/reset system beyond refreshing the whole page to start over

Happy you liked the puzzles!

Submitted

I like this game a lot, though it is quite frustrating to have to refresh the page after getting soft-locked on a later level. The mechanic is very similar to one of my previous games (We Harvest as One), so it's safe to say I enjoyed that aspect of it! The music was great, and fit the exploratory vibe quite well. Well done, great entry

Submitted(+1)

I really liked some of the puzzles in this, they make me feel smart :)

Thanks! I'm glad you enjoyed them :)

Submitted(+1)

The cloning mechanic is neat, but it feels a little weird in its implementation (stepping next to a blue tile rather than onto it). I managed to get stuck pretty early on trying to leave a room and the camera didn't pan with the character. I am assuming I hit something off screen and died because I wasn't able to do anything after that point. Its a good start, but it needs some refining (and a reset button, please!)

Submitted

Cool puzzle game! I enjoyed solving the different levels through the use of multiple Kevins. I did run into a couple of bugs, notably how the camera cam sometimes get moved to the previous level by a Kevin, but doesn't move back to the current level automatically when I move again. I also got stuck here since it looks like the door that was unlocked is blocked by some spikes.