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btoosey

26
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5
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2
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A member registered Apr 19, 2020 · View creator page →

Creator of

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Great entry! It reminds me a lot of the playback mechanic from The Talos Principle. The level design was really nice, as it gradually introduced new uses for your playbacks throughout. Enjoyed it a lot :)

Really enjoyed the simple palette used and lovely emotive spritework! But wow, as soon as the whole grid got unlocked, it became really challenging. Less of a memory game, more of an I-hope-I-saw-the-correct-image game. I nearly made it all the way to the end, but landed just short of the last level.

I really enjoyed this entry! To contrast the vibe of the experience, I made myself a little dinosaur :)

I think if you earned a few points for destroying the enemy projectiles it might incentivise moving a lot more in the early game (I usually found myself staying still in the early game). Other than that, a good entry with a nice art style and music.

I like the ability to select bosses in whatever order, Megaman 2 style, very nice! The bosses and player abilities were well thought out, and I really like the interpretation of the theme.

For some reason I got stuck on level 3 for way longer than I'd like to admit! Lovely concept, and I like the sound of the laser! I had a few moments where I'd beat a level with 0.5-2sec left which was very satisfying!

With only one person it's really not easy at all, especially using the keyboard! But a great idea for a 2-player co-op game!

Really great entry! Not only is the reflection, but refraction too! I thought the controls were very intuitive and liked the music too!

I really like the difficulty curve in this. Although it ramps up quickly, I think spending too much time in the "easy" start would become boring, so well done with that! Had a lot of fun hitting headshots too, could be expanded into an aim trainer of sorts!

I can see that you ran out of time, but I like what I saw nonetheless! The concept is great, and I can think of some great puzzles that can come out of this mechanic. Plus the art was really nice, good work

I assume you were inspired by Tiny Rogues/Survivor-likes? I loved the theme of DVD vs. VHS/Streaming, and overall the art and audio was very clean. Perhaps a slightly larger resolution would've been nice as I lost my player a couple of times through my runs, but nonetheless had a lot of fun.

I like this game a lot, though it is quite frustrating to have to refresh the page after getting soft-locked on a later level. The mechanic is very similar to one of my previous games (We Harvest as One), so it's safe to say I enjoyed that aspect of it! The music was great, and fit the exploratory vibe quite well. Well done, great entry

I have! I love the behaviour of different butterflyfish species, hence the inspiration for this game! If I had more time I would've loved to explore different shaders to recreate  some patterns on the sand and god rays coming down through the water

Thanks, great feedback! There's lots I would've loved to add, but just didn't have the time unfortunately!

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I couldn't play unfortunately, so haven't rated yet, but if you make sure these setting are selected on your games page, it might fix your issue?

I love the concept of this game, and would love to play it with a group of friends! I think this is the best suited game for the theme I've seen so far, as I can see how it would bring people closer together, well done!

Great entry! I can't imagine the effort it takes to implement such storytelling into the experience, well done!

Really great entry, well done! I didn't have a second player to play with, but still enjoyed playing as both characters myself. I did get stuck between a fan and a platform, which crashed the game, but enjoyed the experience nonetheless!

Lovely game! I could definitely feel the impact of my decisions in the second part (the classroom), but decided to go along the trust route. Great entry, well done!

Having studied marine biology, I really loved all of the fun facts about each species, great work!

Quite morbid, but a very  interesting take on the theme!

Great work! It plays well, and isn't too challenging, which is great! A simple thing that would help a lot, however, could be a visual indicator for the void getting closer to you.

Thank you very much!

That's the highest score I've seen from anyone yet! Glad you enjoyed :)

Thanks for playing, great highscore! Distance to the other fish isn't measured vertically, only horizontally, so it doesn't matter if it moves upwards (in fact, it's a little more advantageous if it does)!

Thanks for pointing that out, it's now been updated :)