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A jam submission

Boss RushView game page

Submitted by Mooseter07
Rated by 8 people so far
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Boss Rush's itch.io page

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Godot Version
4.2.2

Wildcards Used
N/A

Game Description
Kill the bosses!

How does your game tie into the theme?
The player is reflected across multiple axis

Source(s)
N/A

Discord Username(s)
mooseter07

Participation Level (GWJ Only)
8

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Comments

Submitted

Cool game but i didn't understand how it is related to this jam's theme. Maybe you could make the reflection on multipel axis more clear and visible.
Also it is a but of a struggle to understand when the boss will strike. You should add some visual feeback to let the player prepare to dodge.

Submitted

Nice work! Felt familiar after making mine lol. Congrats on the submission!

Submitted

Okay, bit of a struggle getting through the "menu" (is it really supposed to be three identical light textures, or is that just firefox?). I think each button in the main menu leads to a different fight? Some of the attacks getting thrown around felt a bit unfair (the big white box just seems to hit instantly,for example), but most of them did have a spot where all player copies would be safe, so that's good. And honestly, I kind of really like the abstract presentation? Something about glowing squares is timeless, I guess...

Submitted

interesting concept but it's hard to tell what's going on with lack of visual feedback, also I think it would cool if of each of the reflection were also shooting.

Submitted

I'm not quite sure which option was what considering the lack of text and visual difference. The controls would be a lot smoother for me if there was an option to use WASD instead of the arrow keys. If the bugs were fixed and the game were a bit more polished, I can see how it could become a decently fun game, just maybe not for this jam's theme. ^^;

Submitted

I didn't really understand how the player is reflected across multiple axes.... also sometimes the character will get stuck out of nowhere and the bullets are impossible to evade