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A jam submission

Call of the ColosseumView game page

Bullet deflecting bullet hell
Submitted by Iceofspade, PK Ninja, Hanguyen Lisa, Atlas, HolyCatPL — 24 minutes, 56 seconds before the deadline
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Call of the Colosseum's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#463.1533.250
Theme#473.5773.688
Accessibilty#502.7292.813
Overall#542.9883.080
Audio#552.7292.813
Originality#573.0323.125
Controls#582.8502.938
Graphics#662.8502.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
Bullet hell Deflection

How does your game tie into the theme?
You reflect bullets back at your enemies

Source(s)
no

Discord Username(s)
iceofspade, HolyCatPL, pk_ninja, Atlas, Lisa

Participation Level (GWJ Only)
5

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Comments

Submitted (1 edit)

My skill set was woefully under what was needed for the first level of the game (I think I successfully reflected the minotaur's attack accurately back onto them once, and never survived more than 15 seconds) so I don't think I could give this a fair shake. I realize having different difficulty settings is rough to squeeze in during a game jam, but it would be lovely. I thought the UX was pretty damn good, especially the smooth options menu.

Submitted

The core mechanics are great and the parry feels great, it's just super over-tuned as others have said. That being said, there's a lot of polish and quality and display and I was pretty into it. With some rebalancing, this will be really fun and pretty addictive!

Submitted

Tough one! Couldn't beat the Minotaur but believe me, I tried! Movement and attacks feel fluid. Dash is responsive. Even though I heard it countless times, I like the touch of the disappointed crowd when you fail :).


WIth a bit of polish I can see this being a fuill title. Keep up the great work!

Submitted (1 edit) (+1)

Oof this is a challenge, couldn't beat the minotaur after nearly 10 minutes of attempts but had fun trying. The mechanics are solid and loved the variety of attacks for the minotaur. Think it could be made better with some telegraph from the minotaur as to which attack it was about to use found the sudden charge got me more than felt fair. 

Have noticed one bug, for some reason I died halfway through the minotaur fight to a normal pink/red bullet even though I had 4 hearts left which was a shame as it was the closest I got to killing the minotaur. 

Overall solid game, enjoyed the concept and gameplay a good amount would love to return after an update.
Great Job!

Developer

Thanks for the feedback, will have all fixed the bugs and difficulty rebalanced once the jam is over.

Submitted

The parry mechanic feels awesome! I did get past the minotaur, but the next boss (chimera) bugged out for me.  At some point it transitioned to the "rest" state (according to the text above its head) and never left that state so I had no projectiles to work with.  I also started taking damage from a spot on the ground somewhat above and to the left of where the chimera was resting, and I'm wondering if the collision and sprite got desynced or something.  I also couldn't beat the minotaur a second time (not because bugs, just skill issue), adding a checkpoint after each boss would be helpful.  I also noticed on the minotaur that I was sometimes dying despite having hearts left, and at some point he dealt 4 damage at once, after which my screen gained a permanent red hue. I apologize that my comment devolved into focusing on bugs but I wanted to mention them because I love what you have going here and look forward to seeing it continue to develop!

Developer

Thanks for letting us know, will have those bugs fixed along with the difficulty adjusted once the jam is over, so look forward to that.

Submitted

Damn, really hard game! Still worth the play, congrats! :)

Developer

Thank you! We didn't have too much time during the jam to fine tune, but Ice is working on an update so look out for that soon!

Submitted

Wayy too difficult for me - but it was satisfying to finally kill the Minotaur. Feels super fun to deflect all the shots from that spiral move back at him (similar to Hades). Had to give up at the next boss, but enjoyed playing. Nice work! Congrats on the submission

Submitted (1 edit)

Nice take on a bullet-hell game, with reflection through parry as a main attack method! :) A bit too hard though - I wasn't able to get over the first boss in 5 attempts :D Do you have more after the minotaur? :)

Developer

We do have more, I do hope despite the minotaur's current difficulty you and others can get to see them.

Submitted

I'll give it a try! :)

Developer(+1)

I wish you many parries then.

Developer

Yes, there is also a pretty cool Medusa boss after the first one! Thanks for playing! The green orbs give you extra health!

Submitted(+1)

Really intriguing game with some potential, I can't tell if it is just the Minotaur or if there are more bosses, as I got stuck battling him. It is fun to play, but quickly gets frustrating as the Minotaur feels a bit overpowered for the first enemy you encounter. The sound design feels nice and the fits the game well. Its generally fun though maybe a bit too difficult.

Developer (1 edit)

Thanks noted, there are more bosses, I hope despite the current difficulty you and others can get to see them.

Submitted

Good to know, maybe I’ll try winning against the Minotaur in the next few days, when I have looked at some other games.

Developer

Glad to hear.

Submitted(+2)

Love the concept but I desperately want gamepad controls, I'm so bad with a mouse!  The bullet time/catch works super well.  I think a few small things like controlling speed and damage would really open this up.  Scourgebringer actually gave sliders for nearly everything, like bullet speed and damage.  If this had something similar, I could definitely imagine playing on a slower speed then upping it as I got better.   Excellent work!

Developer

Thank you so much for your feedback, pdil!

Developer

Thanks for the feedback I agree sadly we ran out of time before we could final testing