Play game
Starbeat Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 3.657 | 4.222 |
Graphics | #52 | 3.657 | 4.222 |
Theme | #75 | 3.175 | 3.667 |
Originality | #83 | 3.079 | 3.556 |
Fun | #92 | 2.791 | 3.222 |
Overall | #93 | 2.914 | 3.365 |
Controls | #128 | 2.309 | 2.667 |
Accessibilty | #150 | 1.732 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.3
Wildcards Used
What does this do?
Game Description
It is a narrative driven rhythm game.
How does your game tie into the theme?
The alien shapeshifts to different creatures on planet Earth. We also wanted to show Metamorphosis of music where music's theme can be altered to represent a certain idea or mood.
Source(s)
N/A
Discord Username(s)
john223311., obans5722, marshallallenv, rania2498
Participation Level (GWJ Only)
0
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi, wanted to stream the game today but couldn’t for reasons of Life™️
Great polish in art and music. Some juice here and there.
Wow the middle button being space fucks me up. I am pretty good at rhythm games but do not like that scheme at all. Especially since I have a split keyboard, the space bar is not very centric it’s under on my left thumb. so I see a middle note coming up, and my brain is confused because it should be between X and N, and same regular distance than between each key. But it isn’t at all. But even with a regular keyboard, I would rather play with ZXCVB for instance. Too bad I can’t remap it. You can look at Maaack’s Game Template for next time, or make your own.
The hitboxes feel VERY unforgiving too. It would be better to have a scale of like bad - good - perfect. The rotating cheese make it specially hard. I would remove that honestly. It might be tied to the tempo, I didn’t try to check because I was so focused on not losing.
I think after 3-4 tries I got kinda used to it and managed to win first track. Then first timed the second, cool patterns in that one.
Ok nevermind I just noticed you can cheese by spamming all keys and win no problem, that might be why I managed to win second track :D
Not sure how the game fits the theme. The music gets altered somehow? I didn’t notice it, maybe I misunderstand your answer in the form. I guess one could “morph” a track with modulations, even dynamically if the music was synthesized live by the game. Didn’t read the dialogues sorry, not big on story in general; and didn’t feel like it right now. Trying to rate some more entries fast after this long week, would have read it otherwise. So just giving a 3/5 in that category to not misjudge
Solid entry overall, and welcome to GWJ!
Echoing others, looks and sounds great but sooooo hard! I just couldn't get the controls, I have an ergonomic keyboard so space in only on the right side. I tried remapping the keys but after a dozen times had to call it. I also wasn't clear what the timing window was. I would love to see this with more forgiving timing and in-game remappable controls.
My brain is now fried, it very hard from the very beginning.
Nevertheless, the art style is amazing, the storytelling is great and the music is dynamic.
It really is a cool game. Congrats for this very good entry.
Really well done game! It is way too hard for me haha but it works well, looks great, good audio, and fun mechanic!
Super cute game! The art style is adorable and I'm loving the main alien. As Tiny Dice Studios and plexsoup said, the difficulty is a bit hard right off the bat. The only issue I had was not knowing exactly where the notes should hit that bottom line.
It's fun though! And the music was nice and fun to play the notes along to. Definitely a game I'd revisit and try again. :)
I agree with Tiny Dice Studios. That difficulty ramp is a bit intense. (Also, the game wouldn't scale on my screen. Might need to change the scaling mode in Godot options.)
Loved the art style here! This game looks like a million bucks. And I also loved the theme integration: super unique premise. To give some feedback, I'd nee to say it was WAY too difficult. I couldn't get past the mouse and gave up in frustration. I expected it to ease you in gradually, but instead the game makes you drink from a literal fire hose right off the bat. Loved the art style and animations though, and the game ran smoothly. Keep up the great work!