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Enhanceomancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #1 | 4.167 | 4.167 |
Theme | #1 | 4.333 | 4.333 |
Devlog | #1 | 3.917 | 3.917 |
Overall | #1 | 3.867 | 3.867 |
Graphics/Art | #2 | 3.583 | 3.583 |
Audio | #2 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
Devlog link
https://ephemerald.itch.io/enhanceomancer/devlog/336060/too-many-jams
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Comments
Great game, very cool use of the theme, good music and sound. The only thing that confused me was that when I bumped into the wall, I began to slowly walk sideways and my bullets got stuck somewhere behind me in the wall, but I think this can be quickly fixed. In general, awesome game.
Thanks so much :) I think I know how to solve the problem you had, but just in case can you tell me which side you were colliding with?
For shooting stuck its left and right borders and corners. And for a slowly walking itβs pretty much any wall, I think it might be a collision/physicsMaterial kinda problem :)
This game is awesome, I love the screen effects! I really liked the idea of enhancing yourself and your opponents at the same time. I wish there were more enemies that came out later on, because this game was very fun to play.
Thanks for the kind words :) I also wish there were more enemies - it was something that just *almost* made it in but I ran out of time. Definitely planning to update and add some in!
A fun frantic screen shaking shooter to play π!
Gameplay
It's just fun to be able to defeat more and more enemies in big explosions. The idea that you not only enhance yourself but also your opponents I find very well thought out. This makes the choice more fun to make than if you can only enhance yourself.
Screen shake and such was certainly not disturbing in the beginning. At the end you sometimes lost the overview, but that may also be due to the many effects, enemies, explosives and more. Although it did give a nice feeling when you had defeated a wave of enemies and the screen calmed down and you could make another choice.
I do not know if there are other enemies when you get very far? Because that would have been a nice change. Or a mini-boss in between when you had to make a choice. Maybe something for an update?
Graphics
Even though it is not all homemade. The graphics look good and fit together as a whole. And the effects and particles and juice make it a colourful hectic ensemble and give a lot of satisfaction when you kill a lot of enemies with it π.
Audio
Good soundtrack plus effects to create a nice atmosphere.
Theme
Enhancing yourself and the opponents. Good concept!
Devlog
Good comprehensive devlog with nice insights.
Good work, nice addictive gameπͺπ!
PS: high score list would be cool or leaderboard
Thanks so much :) I definitely think the effects stack up too much as the game goes on. Truthfully there's a part of me that personally enjoys it in the same way it's fun to like make a sand castle and then stomp on it. Doesn't make for good sand castle design, or more importantly, game design π
I'm sure you saw all the game has to offer - my plan was (and still is) to add multiple enemy types each with a unique ai approach. I also like the idea of minibosses/bosses! Those seemed out of scopes for a jam but obviously I'm no longer limited by that.
Definitely want to get a version with leaderboards out and see where else I can take the game :)
Amazing entry!
The art and music were amazing (although I wont focus on those because if you used other's assets you don't really need feedback on them).
But almost more importantly the game was amazingly fun, the effects, the feel and the gameplay were all amazing. It's rare that I find a jam game that I actually have to stop myself playing to move onto the next one and this one was certainly that.
The only reason I stopped playing wat the game unfortunately died on me at this specific score:
Not that it matters, I still had a blast playing anyway!
One thing to mention is that the webgl version was freezing towards the end with the amount of particles on screen, it's a game jam so no biggie, but something to lookout for in the future! My only other gripe is the lack of images in the devlog, I don't find a straight thing of text particularly interesting, but that's more a personal opinion thing I think!
Also the knockback from shooting made the game that extra 10% better, great job!
Thanks so much, I'm glad to hear it hooked you for a bit, that's a huge compliment βΊοΈ
I could be wrong but I don't actually think the game lags, every time the enemy hits it has a brief freeze frame and then a slightly longer one when they die. When multiple enemies get hit its stacking up and staggering the effects in a way that feels exactly like lag would. I mean, maybe it's also lagging on top of that, but the freeze frame issue for sure needs fixing. Honestly unsure if freeze frames are a good idea at all or if I should just prevent them from triggering too many times in a row.
Sorry about the lack of images for the devlog, I kinda rushed it out and probably should have taken some more time with it. Plus I haven't been documenting much of the process so I wouldn't know what to show pictures of. Is there anything in particular you would've liked to see?
Oh and speaking of pictures, if you had an image with your score it's not showing up for me
The freezing could definitely be it, it felt like the game was freeze-lagging so that would make sense!
And not really anything I would like to see, just a personal preference that images are cool! π
And I did have an image with the score but it's not appearing for me either, so that's a shame.
I thought this game was super fun and I really enjoyed the idea of improving both yourself and the enemies as you went. I stopped playing after round 20 because the rounds started to feel a little repetitive and not terribly challenging, but that is just my personal opinion so you didn't lose any points from me there. I occasionally encountered a minor bug where one of the enemies would get into the top wall area and my bullets wouldn't reach them. My only major gripe was the hit/kill effect on the screen. Personally, I thought it was cool but a little too strong especially in the later levels when you have more bullets and enemies. It was a bit disorienting and I often lost track of the player character.
All in all I enjoyed the game and will probably play it again. Thank you for making it and thank you for putting it our here so I could enjoy it!
Thanks so much for the kind words ! Agreed entirely on both points, I really wanted to get more enemy variety in there because it does run out of steam as it is currently. I'm also not 100% sure a skilled enough player wouldn't be able to go infinite and only stop due to boredom - my testing I always end up dying to a careless mistake, never because it actually got overwhelmingly difficult. I'd love to get this to a place where players getting bored isn't an issue :)
Ayy, got to round 24!
Gave 4 stars on everything except for the Audio and the Graphics, due to you using premade assets and on the gameplay due to the massively distracting juice and the dissapearing bullets.
Overall - I really like the game. My main problem with the game is the juice. Damn it's kinda... bad. The screenshaking is EXTREMELY strong - you can literally see the edges of the screen wiggling around like jello whenever you do anything. It's very, very distracting. Also - the enemies have an exploding death animation but they make a grunt rather than an explosion sound when they die? Overall I'd say the juice is the weakest part of the game and does bring the experience down.
Other than that - I realy like the main idea. I went for a attack speed, multi-bullet build while denying my enemies attack speed and bullets; that way I didn't need to spend much energy aiming and cound focus on dodging. And because I didn't buff their bullets it was easy to dodge. That did lead to me having to open all 4 portals and get 3 waves, which was my downfall.
The game is rather buggy, with the dissapearing bullets and enemies getting stuck on the ceiling, but overall, really nice game. Great job'!
Yeah I tried to fix the bullets but couldn't identify the issue in time :(
Just for reference the effect you're most bothered by is lens distortion, not screen shake. I think it's mainly a matter of taste - I suppose the effect I'm envisioning is something more to do with reality warping, which I think it does suggest a rippled of that happening. Obviously could be refined, but in a vacuum a single shot vs a single enemy I think the effect is pretty close.
But I definitely messed up with it, when you're getting multiple crits and killing multiple enemies at once the nonstop intense jello jiggling is definitely not to my taste either. By the time I had actually realized it was a problem it was too late to fix it.
Still got lots to learn in terms of time management with jams. But I'm glad to hear you liked it in spite of the flaws :)
i really enjoy it, really fun x3, good one that you chossee to enhance your stats and the enemies too, the effects are really nice too, very good game. love it
Appreciate the kind words :)
I actually really love this game , cool art style , really fun concept and idea I love that you have to pick a buff and accept a debuff. I think this game is great as is but if I had to offer any constructive criticism it would be , stick an online leader board on there and then I would probably spend hours on this!
Thanks so much! I definitely think leader boards could be cool, at the moment the game doesn't reset score on reload though so it'd be a bit easy to dominate it π definitely want to make at least one big update pretty soon, maybe even develop it a lot further
Yeah definitely work on it further its a really cool concept, if you need a hand with the leader boards hit me up on discord