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Jelly Dino's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #15 | 3.450 | 3.450 |
Music & Sound | #17 | 3.350 | 3.350 |
Overall | #17 | 3.310 | 3.310 |
Art / Aesthetic | #20 | 3.250 | 3.250 |
Likelihood to make money | #21 | 2.800 | 2.800 |
Potential for Post-Production | #21 | 3.700 | 3.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
Yes
Was this made by a team or a solo jammer?
Team
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Comments
I liked the core concept, having your "healt" as more of a resource to balance is fun and can be expanded a lot, maybe with items to drop back you bounciness and give you "healt" back.
I felt like the bouce got crazy too fast, but it was fun and the Jelly art stile is cute.
I was confused by the second character, is it the same as the main one?
Fun concept having life not be the driving factor and adding the bounce idea.
Fun Concept- Well Executed! Nice Work!
Found this to be a fresh take on a platformer, where instead of the health reducing as usual, the character gets more bouncy and hence harder to control. This was a nice mix of fun and solid gameplay. The background music felt suited to the game. Also jumping really high was a nice feeling in itself. This felt like a superpower as compared to movement in platformers in general, atleast until bouncing off the screen and ending the game. Good work!
Had some fun trying to land the right platform after start bouncing too high, haha. Nice entry, good concept, still lots of potential. Good work!
I at first did not realize the horrors of being too bouncy. So I was collecting as much bounce as possible, squishing all the jellies in the cave. I even found a small bug where if you position yourself under a jelly, you continue to pick up more bounce without them dying. Oh, but then calamity struck when I got to the big boss, one jump on him and I went flying out of the stratosphere. I died laughing!
Very fun, cute, and innovative platformer.
Thank you so much for the kind review. It's great to hear that you experienced the game exactly as we intended
>What was the most frustrating moment or aspect?
Technically the bouncing made things hard to control, but it felt like part of the game vs a painful frustration.
>What was your favorite moment or aspect?
Bouncing is still great.
>Was there anything you wanted to do, but couldn't?
Not really.
>If you could change, add, or remove any 1 thing, what would it be?
The second character seemed pretty similar to the first. It would be interesting to see more of a difference.I really like the core concept of having to balance how bouncy you get. I do agree the other commenter that sometimes it can be a little difficult to tell just how bouncy you are in the moment. I also really like that you have a couple different characters to play as! Would love to hear some feedback from you on our game as well! Good luck with the future development if you keep with this project :)
Thanks for the feedback, we really apreciate it! We are certainly going to rework the bounciness so that it’s easier to tell how much you have. We’ll definitly head over and take a look at your game.
Loved the core mechanics of too bouncy is dangerous hahah
Congratulations on the cool entry, your game is very charming and fun!
For me it was a bit challenging to predict when I would become too bouncing, but nevertheless, really enjoyed it :)