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Ririka's Kitchen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 3.478 | 3.478 |
Theme | #18 | 3.174 | 3.174 |
Ambience | #24 | 3.261 | 3.261 |
Gameplay | #24 | 2.913 | 2.913 |
Overall | #24 | 3.130 | 3.130 |
References | #30 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Glad there was a Ririka game in the jam!
Cute Ririka art and unexpected type of game for the jam.
For me the emojis didn't display properly on the buttons. I suggest using images instead. (I played using Firefox)
Showing the goal somewhere in the play screen would help keep the player on track. Maybe consider adding a dial that shows how close or over the goal the current meal is.
Having the option to remove an ingredient would be nice too.
Finally, it would be fun if there were some special events depending on what she eats every day. Without anything to break the loop, it becomes a very repetitive game.
This was really unique! Spent a while trying to go as long as I could and got to day 62; feel like I could probably go longer if I optimised the regen from getting a perfect meal ratio but I digress. Visuals are nice and the background music choice is fitting. My only real complaints are that it gets a little repetitive and also seems pretty RNG heavy but still good overall!
An eating simulator definitely isn't something you see every day but this was a simple but sweet little game! (heh, sweet, like food)
It was fun trying to figure out the balance between the different foods and calories and the food budget for each day (even if after a while, I figured out a consistent combination of foods for each day lmao)
This is... the perfect Ririka game.
I really hope Ririka finds out about this game. The game over screen is so funny.
Not much else to say really, simple concept executed well. It does everything it needs to.
This Game seems nice but my Screen is Way too small for it. I always need to scroll if I wanna click on Buttons which kinda demotivating in the long run. This Game could definetly use Window Size Settings. Otherwise really creative Idea!
Made a quick update to the web version for lower the resolution. I didn't know Godot didn't automatically resize things until I tried making the web version for submission lol