Nice gameplay, fantastic art, and the music is neat! Great job. I really liked the animations you've put as well
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Back to Reality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 4.111 | 4.111 |
Creativity | #9 | 4.139 | 4.139 |
Overall | #9 | 3.906 | 3.906 |
Theme | #11 | 3.972 | 3.972 |
Music | #21 | 3.583 | 3.583 |
Art | #36 | 3.722 | 3.722 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really good. From first looks, I thought this was a really simple game just threw together by a beginner, but as soon as the glitchiness started happening and mechanics started changing it got really fun! Probably my favourite one I've played so far, good job!
Only thing I would recommend is adding some more sound effects apart from the background music and glitch effect.
Really good game. I like it a lot. I think the music could be better, and it needs sound effects for jump or collisions, could be improve the feedback. But now, at the actual state, is an excellent game. Good job!
Super cool concept! I couldn't get past the first level lmao.
I'd love to see this mechanic in a more fast-paced game, three ffull seconds before you gget to check your answer is pretty frustrating and also having time pressure on figuring out a puzzle solution isn't the kind of stress I'm super into in a game
Visuals and audio are really great!
Ayy thank you! Saw your comment that's real kind!
Yeah I mean flipping gravity on a timer is a god damn excellent puzzle game mechanic, I'd personally just like to see a way shorter timer and for gravity to be switchable mid-air, as in if the player times their jump so gravity switches in mid air, they get the expected outcome
I think this is one of the games that uses this game jam's theme the best, the music is great, the timed swap mechanic is great and it wasn't too hard but it made me think for some stages, and the tutorial stages help set up the story, something I haven't seen before in this game jam, Very nice job here! Definitely one of my favorite submissions in this jam yet.
Where do you get such a cool idea and implementation? Awesome!
This is such a cool game! The mechanics were very interesting and puzzles good! The gameplay was fun and the art was good and consistent. Really enjoyed this one!
This is definitely one of my favorites of the jam! The puzzles were very unique and there were multiple different mechanics to keep things fresh. I loved the small story behind it, the music/sound effects were great, the art was good, and the gameplay felt really responsive. Two words, well done!
Fun game, I will say the flip controlls puzzles weren't as difficult and the block swappers turned into just waiting for 3 seconds for things to flip back. But everythign else was great.
Shoutout to Leb for doing all the hard work kek.
Fun game, control inversion made the game more challenging, enjoyed it a lot, great job!
I loved the little twist before the beginning of the game and the intro to the game itself. Felt like a little narrative. The game itself felt quite polished. Well done!
Great game! It took me a while to figure out how it worked, but otherwise, everything was awesome, not the mention I LOVED the little glitch effects, it was so nice. Great work :)
Amazing work! This is really impressive for the limited time we had, its cohesive, charming, adheres to the theme in a fun and creative way, and is surprisingly polished. The moment at the beginning when the screen/music are glitching out and you suddenly fall through the floor was awesome. I live for the moments in indie games where what you expect to happen is subverted.
I agree that probably the least inspired design choice was the controls-inversion. That could have been good for a single level, but ultimately its less of a "puzzle" and more of an inconvenience. Still, I think this game has high chances to be in the top selection for the execution of all categories.
Wow, this is great! Super polished and generally well executed. I like that you experimented with a variety of mechanics and then played them off one another.
I think there's a tension between the more puzzle-y side of the game and the dexterity platforming side which you did a good job balancing. The one mechanic that maybe leaned too far in the dexterity direction is the controls reversal. That mechanic felt more annoying than interesting to me. But maybe that's just because I have no dexterity, but like puzzles :)
Ignoring that one nitpick, your game was really fun! Great job overall!
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