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Flippy Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #27 | 4.154 | 4.154 |
Overall | #33 | 4.026 | 4.026 |
Concept (gameplay) | #43 | 3.846 | 3.846 |
Theme | #59 | 4.077 | 4.077 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game ! Sometimes moving the ball is a bit hard and the background can be really trippy. However, I enjoyed playing this game.
Cool game! The concept is very interesting and, as other people said, the graphics work great together. The game also fits the theme well. It still needs to be polished though, especially at the controls and some bug fixes (the ball got stuck inside the tile). Overall, I really liked it, can't wait to see it developed further!
Nice level design but it quite hard for me
Wow, this is so fun! Super polish!
Really fun idea, well executed; controlling the golf ball is slightly awkward for how small it is on the screen, but otherwise really fun!
who ever did the music was fantastic, the implementation is also strong and the color compliments each other. The controls were a lil bit hard on the keyboard as my ball would fly across the screen haha anyways good job Fyodor :D
always great to see another person using godot but i found the perspective a bit hard for jumping.
Nice game, but it seems like it is a bit hard for me ^^'. Applying force for a short amount of time to stay on a tile is enough to force me to hectically correct my movement.
Like many others said before: this game looks really polished. Awesome work!
Awesome.. how come you guys able to make this in 48hrs.. was kind of thinking along same design
cool game
Very pleasant game, nice!
The level of polish is amazing, I could easily see this being a full game! Really good job!
Love the way you have implemented the jam's theme into minigolf. Good job!
This is pretty good! I find it very hard to control the ball with the keyboard, however
Fun game with nice visuals! Sometimes it was a bit hard to get the ball into the hole after having reached it but this was only a minor issue for me.
Really fun! Definitely a nice movement mechanic that feels good!
Was interesting.... Needs some tweaking... But then again I aint really a golf fun... Nice tho.
That's great work there! It is polished really well. It was really addictive to play and level designs are good. But there are few issues:
At start while platforms bouncing I think it's better to lock the controls. I tend to play immediately after re-spawn and it causes unpredictable moves.
Platforms rotation delay is too long for me. It could be better with a little less delay time.
And lastly ball control was very sensitive for me.
These are my very personal opinion. I really liked the game, good job!
Hey! Thanks for detailed comment. Your game is fun!
Right away I thought this is an incredibly polished mini golf game and the movement mechanic just needs to be replaced with a more standard golfing mechanic. But I was wrong, by the third hole it was clear that this is more of a Monkey Ball experience and the movement mechanic needs to stay! This is a lot of fun, its just too hard too fast. If you add more levels, and shorten the restart time I feel like this could be a successful mobile game.
I guess this is not meant for my old ass computer because I only got a black screen with some music... music was nice!
Hi! Can you post your cpu and gpu models? Godot will handle old models too, maybe I can tweak it. Did you try windows build?
OK I just looked it up and it's so sad that it's funny 😂... but Unity still works, and it's good enough for VebDev
CPU: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHZ
GPU: Mobile Intel(R) 4 Series Express Chipset Family
Over all the experience was very good solid 4.5 / 5