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A jam submission

Protect Port Poly, plsView game page

Place towers to defend the space station against asteroids!
Submitted by Wrzlprnft (@wrzlprnft_) — 13 hours, 58 minutes before the deadline
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Protect Port Poly, pls's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#204.3104.310
Overall#364.0164.016
Presentation (visuals)#503.9763.976
Concept (gameplay)#563.7623.762

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

Loved it. Both deciding where (and when) to put the turret and then controlling the rotating speed of the ring give a nice amount of control on defending the station, and it all works well with the rotating theme. I can see a lot of potential in a full version of this concept, with more (maybe upgradable) building types.

Developer(+1)

Thank you!

Something i realised through the comments here: there are a lot of the usual tower defense game things, like damage types vs immunity, or turret interaction, which would get a whole new .... spin ... with the rotating ring mechanic.

Submitted(+1)

Fun to play game. I like that you control the circles individually since it gives you more to do than just placing the turrets.  The price scaling is also nice and just makes a lot of sense. In the end I was able to place turrets on all spots and after that it seems that the game is won. 

Good job!

Developer

Thank you!

Glad you like the individual ring rotation control, that is indeed the core idea that i started out with.

Submitted(+1)

Very good concept. The money is kinda tight though, we can't do much about those asteroids.

Developer(+1)

Thanks!

Turret pricing was still up and changing up until 5 minutes before the submission deadline and the final upload.

Submitted (1 edit) (+1)

xD Those 48 hours jams are such a rush.

Submitted (1 edit) (+1)

Kenney 2001 - A Ring Odyssey

awesome idea, imho it would elevate (no pun intended) it from a gameplay perspective if the challenges imposed by the meteors weren't as random to enable more strategic play.

the audio is a little quiet on my machine, but sets a nice mood and I adore that menu shot! glad you went 3D with it hehe. Also: on a smaller screen device, the UI scales out of bounds. Luckily I could play it on my big desktop :)

Developer(+1)

Yeah, those first 30 seconds really are where the game is at it's best.

I think turret variety and turret price would be the near future tools to adress that: if not all turrets do the same, the position would matter a lot more, and the fewer turrets are on the inner ring the better.

Long term there was the idea that turrets interact when they are lined up. Like, place a power-boost-turret on the middle ring or something. But that was waaaaaay too much for the jam.


Yeah, the audio was a last minute addition, so i went with "if in doubt, make it too quiet instead of too loud".

I realized it did neither scroll nor shrink properly on too small resolutions, but couldn't adress it in time. Usually this is rather easy with Godot, but i tried something new. So that learning by doing kinda turned the GUI code into a mess.

Submitted(+1)

definitely better to not risk the audio clipping!

the responsive UI stuff also tripped me up in Unity, seems to render differently on macos (in the same browsers, at that) :)

the turret interaction sounds dope.

Submitted(+1)

Great concept. Unfortunately my pc couldn't handle much :(. It was fun though

Submitted(+1)

Great concept. Unfortunately my pc couldn't handle much :(. It was fun though

Developer

Yeah.

There is kinda no reason for it being 3D, as it ended up being just basically 2D of gameplay anyway, except for that menu shot.

Perhaps ill come around to doing an after-jam-optimization pass

(+1)

Very fun! Was a  blast to watch the  progress on twitch! 

I really want a fixed and updated version after the jam!

Developer(+1)

thanks you for hopping by the stream!

And you last minute feedback was very welcome. Next time we'll just team up again, okay? :D


fixed version will stay local to my PC till after the rating phase.

Submitted(+1)

I wanted to do a td for this jam but didn't find any good idea. Happy to have found someone that did!

Sadly my potatoe computer can't run it smoothly too long and I die because my turrets don't fire :D.


The base concept is nice, a little luck based early on, but well, hard to balance in a gamjam, I'd be happy to replay this game if it's updated after the gamejam :).

Developer

Thanks for checking by in my stream every now and then.

Yeah, the turret firing cooldown is modified in the _process() method, not the _physics_process() method, so unless your device can keep up with the 60 FPS.... YOU DIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

Submitted(+1)

Quite neat, liked it. The colors were a little hard to see. 

Currently on 1000 with time and $4500 credits and an unbeatable setup :D

Going to let it play for a few hours and see if it crashes :D

Developer

Thanks!

At first, i wanted to use the little spacecraft in the same asset pack as the station parts, but then nothing was recognizable. There could be done a lot more in terms of eye friendliness shoots a glare at the font


The meteor spawn rate stops increasing eventually at 10 physics frames, so it shouldn't crash unless i have a memory leak somewhere....

Submitted(+1)

Fun concept, a nice calming TD!
It was a bit unforgiving in the start though, when a meteor came on the opposite side from my turret

Developer

Thank you!

It is indeed a little bit luck based, wasn't able to do anything fancy with the meteor spawning.

Viewing comments 10 to 1 of 30 · Previous page · First page