Play Space dizziness
Space dizziness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #107 | 3.800 | 3.800 |
Overall | #142 | 3.400 | 3.400 |
Concept (gameplay) | #156 | 3.200 | 3.200 |
Presentation (visuals) | #163 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It is very surprising that it was made with a homemade C engine. The gameplay, which requires the efficient use of two resources, was impressive. cool.
Thank you! We participated to test what we can do with it. But the engine still in early development.
Nice concept! I really liked how you have both a resource for boosting and a resource for turning time (from what I understand). The moment I realised that you don't keep any previous velocity when you boost, the game really clicked for me. Very nice puzzles
First, I like web page's font! Nice design. There are many stages, which is nice!!
This was a very fun game! Loved the level design, it was very engaging, expect the ones with low energy that frustratred me a little bit haha. I think if the rotation were more snappy, without acceleration, just immediately start and stop, it would make the controls more precise, but overall it worked ok and I was able to enjoy the game a lot! Well done!
Great and challenging level design, i had fun playing.
Nice game ! It fit the theme really well. And a really good amount of game time for 48h.
Great job :)
Thank you! 😁😁😁
Nice usage of the theme. I think this game could be improved with better momentum - for example, the ship could move a little bit quicker if you boosted it twice at the same time. Otherwise very nice usage of the theme and I had fun playing it!
Yeah, the game needs a bit of polish. Thank you for your feedback! 😁
I agree with irishbruse, the use of theme is also very good
A bit more polish and this game could be a real fun puzzle game along with some more mechanics it would be great.